ts 12 issue #1, object rotation

Cactushead

New member
Is there any way to cancel out the tenths of a degree in rotating your objects? For instance, 90.2 or 89.4 does not get it. It has to be a degree, not a tenth of a degree. Can this be fixed?
 
:cool: In a word, no.

The H-key(height) is regulated by the elevation of the terrain in the immediate vicinity of the object however, the rotation is set as-is...using the mouse, you cannot do better than rotation by tenths.

Please explain why you specifically need 1° rotation...there may be another way...
 
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