TS 09 driving help please

emcnally

Member
Hi, I'm trying to make a train back cars into a classification yard from a receiving yard but the train changes direction and heads for the main line. I've used trackmarks for direction and have tried using the navigation commands and drive commands. The train just doesnt want to follow them. Anyone have any ideas or know where I can find a tutorial on this?
 
You have to give the orders one at a time in driver, don't give them a list, and give the orders from the vehicle closest to the trackmark (left click on the vehicle). The train will then think that vehicle is the head of the train.

If you try to give it orders from the loco, and the distance between the trackmark and the buffer stop (or unpassable red signal) is shorter than the length of the train, the train will attempt to turn around to drive straight in.

Also make sure that if you're using dead-end sidings, you add around 50m of invisible track at the end, because the AI like to stop around 50m before the end of the track.

Regards,
FSF.
 
emcnally. Make sure you have no direction(yellow) TM,s or purple TM,s where the driver has to reverse.The AI will get confused with to many commands. Also check for broken track or missing switches.
baz
 
Another thought too is to use wait commands to give the AI a chance to load in the tasks. I found this out the hard way when I had lots of drivers. They would wander off down branches, going to places that they weren't even scheduled to go to. Why would a passenger train go down to the dock instead of heading into the passenger terminal still amazes me! There was nothing blocking the driver's route, and other drivers followed the route properly into the terminal, but no, this one driver insisted on going to the dock even though he was instructed to go to Track 6 in the terminal.

After a few other random events like this, I tried a wait command added at the beginning of each of the driver's instructions. Choose wait and pick some time in seconds or minutes. I chose 20 secs and this seemed to work. For some reason the the drivers needed time to settle down before they ran, and the 20 seconds gave them a chance to read their schedules.

I have also found when switching cars that it's sometimes necessary to add in a wait command between the switching moves (10 secs seems to work) to give the driver a chance to calculate his route.

This seemed to work for me, but as we've found with AI drivers, past performance does not guarantee future results.

John
 
Another reason for the wait command is so the brakes set. Try doing a uncouple then a navigate to track mark without a wait command in-between and the rest of the train just keeps on going with momentum. Carl
 
thanks for the input. What a pain this is. What I'm actually trying to do is run a train over the hump. It gets there, but after each uncouple it stops. So then when it starts moving again a car uncouples but doesnt have enough momentum to make it to its track. So I guess its manual for that. Thanks everyone
 
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