anathoth71
Active member
I am a 20year Trainz veteran and purchased TRS22PE to tryout and compare with TANE SP3, my current ride. I am very impressed with most of TRS22PE, and I think the new features like UDS can be adjusted to, and including Classic Surveyor alongside Surveyor 2.0 was a great idea. My computer is getting on now, it's 8 or 9 years old (i5 6400@2.7, 16GB RAM, GTX 750 TI, Windows10, SSD) but TRS22 runs far better graphically than TANE, at low graphic settings anyway which is fine with me because I am an operations guy, not a screenshot guy. So generally I am extremely impressed with it.
To test it out I brought over a test route of reasonable size, base session and all required assets which I repaired as required. I built up a new TRS22PE base session including AI trains for the route and started driving and let the AI do their driving too.
Some issues did crop up - there are enough tech issues to prevent me from migrating to TRS22PE completely right now. I am hoping a future patch will repair a few of the issues I discovered which I will briefly summarise here:
1. The DRIVER SETUP session rule is not treated as the highest authority when TRS22PE loads a session for driving. The result is a fusion of what I desire for the session, and what TRS22PE would do by itself, resulting in all manner of unwanted results with AI trains, and way more drivers than desired.
2. Derailments of AI trains are happening excessively, even when the Quickdrive rule is used to set derailments to NONE. I narrowed a lot of this down to a section of track that had come out "mangled" after moving my test route to TRS22PE. I spotfixed the mangled trackage with little improvement. So I deleted and relaid the whole track section of a couple of miles which cured the problem on that stretch. But AI derailments are still occurring at other random locations around the route at a frequency that is much too great.
3. Also, I cannot use the Driver module for more that 2 hours before I get a hang. Not a CTD, just a hang which freezes the game completely. I'm not an IT guy, but this seems to indicate a memory problem for me so I always check the Windows Task Manager, and following these hangs it always shows figures of around 2900mb of ram being used by TRS22PE, at 33% of mem capacity. I run Trainz without running any other memory sucking applications, and only 34 background processes.
Granted, this could be something unique to my particular computer setup, but I don't know for sure.
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So all up I'm very impressed with TRS22PE. It usually isn't my style to buy a recent release because they usually need some stability work, but this edition seems very stable even on my old computer, save for the problems outlined above.
So good work overall N3V, if you can fix these things with a patch then I'm in boots and all.
Kind Regards
A71
To test it out I brought over a test route of reasonable size, base session and all required assets which I repaired as required. I built up a new TRS22PE base session including AI trains for the route and started driving and let the AI do their driving too.
Some issues did crop up - there are enough tech issues to prevent me from migrating to TRS22PE completely right now. I am hoping a future patch will repair a few of the issues I discovered which I will briefly summarise here:
1. The DRIVER SETUP session rule is not treated as the highest authority when TRS22PE loads a session for driving. The result is a fusion of what I desire for the session, and what TRS22PE would do by itself, resulting in all manner of unwanted results with AI trains, and way more drivers than desired.
2. Derailments of AI trains are happening excessively, even when the Quickdrive rule is used to set derailments to NONE. I narrowed a lot of this down to a section of track that had come out "mangled" after moving my test route to TRS22PE. I spotfixed the mangled trackage with little improvement. So I deleted and relaid the whole track section of a couple of miles which cured the problem on that stretch. But AI derailments are still occurring at other random locations around the route at a frequency that is much too great.
3. Also, I cannot use the Driver module for more that 2 hours before I get a hang. Not a CTD, just a hang which freezes the game completely. I'm not an IT guy, but this seems to indicate a memory problem for me so I always check the Windows Task Manager, and following these hangs it always shows figures of around 2900mb of ram being used by TRS22PE, at 33% of mem capacity. I run Trainz without running any other memory sucking applications, and only 34 background processes.
Granted, this could be something unique to my particular computer setup, but I don't know for sure.
------------------------
So all up I'm very impressed with TRS22PE. It usually isn't my style to buy a recent release because they usually need some stability work, but this edition seems very stable even on my old computer, save for the problems outlined above.
So good work overall N3V, if you can fix these things with a patch then I'm in boots and all.
Kind Regards
A71