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Is that normal mapped? just wondering if that's not being interpreted by the game engine correctly?
Procedural track: rail end caps are now offset according to the lateral-offset tag
These don't seem to exhibit the same problems noted above.
Another Examples with a very shiny Bogey and very shiny People. I think it looks not good...
Nice Greetings
Epo![]()
Gosh, JCitron, you're correct. Yours seem fine while I'm getting this...
I have all Trainz settings maxed as I have the hardware to do it. I have a 1080ti card too. I thought I was set for a while. Although I'm not alone in the shiny assets issue. Can we go back to 96000?
Best,
smyers
Keep in mind that this is not the final product yet though getting close.
1. The brake cylinders are frozen for some reason - we're investigating1. What happened to the cabs for the electric locos don't seems to be able to use them in the 2 sessions
2. Actually can't seem to use the cameras at all in these sessions make it hard using the turntables
3. What are the red X at the entrance of tunnels showing in driver mode?
Thanks in advance
Tom
Well I didn’t have any problem with the download, my route loads fine, A.I. Obeys directions, scenery looks great. But my reflection simulations that worked fine in TANE still don’t work