Bob, THANKS for the info, but only use TR04 which doesn't have a CM. Tried TR06 and hated it bigtime! Not even thinking of going to 2010 either.
FWIW, I got <kuid:58422:100244> Flat car to work PERFECT in TRS2004 !! YES! FINALLY have ALL rollingstock with rolling wheels! The other kuids you mention, well only had partial success, crashes, no shows, etc.
BUT, I DID have to FIX this kuid some. Forgive me guys. One of the most bothersome things I've seen with locos and rollingstock is when you select them in surveyor, prior to placing them on a track, the image in the little "window", well it "spins" or shows the icon turning around in circles. Now, many may think this is normal and just place the item on the track, BUT when you select the "info" (?) tab on the item it shows there is TWO (2) of this item on the tracks. You know you ONLY have ONE of these trains on the track, but the info is showing TWO! Then, if you get curious where the second item is on the baseboard you select "Find object" and then you are taken off to somewhere on the layout, usually a corner to what appears to be an invisible traincar or loco! What the?!
The problem with these ghost trains is simple, but took me long hours to figure it out. The loco or traincar items have "art" folders and the problem is here. This folder has to have FOUR files in it as a minimum. Fixing it is easy enough, but you must ADD some files from perhaps a similar kuid and edit the files to match what is needed. In short, these 4 files must exactly MATCH the asset-file-name in the config file listing.
Some assets authors make their locos/rollingstock CORRECTLY by having the required FOUR files in the art folder, but some do not.
There were MANY times I became so frustrated because when I was driving a loco, the program would GO to the SECOND ghost asset instead of the real one! Took me YEARS to figure this out. NOW, to make ALL of my trains behave correctly have had to edit almost all of the kuids, at least the "art" folder items, making sure there were the 4 necessary files there. This ghost problem I think some of you have seen as well. Thing is, IF you DON'T fix this, then you leave your TRS program wide open for script errors, crashes, etc.
I wanted to post this in a seperate thread, but, well, here is a good a place as any.
About my layout, I have been working on my Auburn to Pasco, Wash layout over 5 years and it runs GREAT! I run 33 trains in about 33 sq miles of area, and all under "AI". It takes almost two hours for all locos to finish their jobs. And happy to say, it all runs perfect!
When I download a new loco/roll stock asset, the first thing I do is to check to see if it "spins" in the Surveyor window prior to placing it on a track. IF it spins, then the "art" folder files weren't made correctly. Many content creators would argue against all I've said here, but then I'd say they were just too lazy to make their content work correctly in the first place.
This "ghost" image problem drove me crazy for years, but now it doesn't have to drive you crazy anymore. By comparing the art folder files of a known, correctly made asset against the bad one, you will be able to fix the bad one in 5 minutes, but you will have to swap over some files from the good one. The only downside is the loco/rollstock "icon" will be that of the good asset.
Lastly, want all to know that I DO regret having to "EDIT" someone elses work and did resist the urge to do so, at first. But when there's only ONE of a certain asset you need to be found on the DLS, then you do what yo must to make it work.
Thank you Bob again for your kindness and help. The little "Flatcar UP 57059" car works perfect with Auran's lumbermill and "multiple-industry-basic".
Bye for now,
Al