Is there a way to turn off the tree animation? They look like a storm is passing through. Or maybe slow them down. This can't be good for frame rates can it?
I would like to do that to, because they move way to fast, at some points it looks like a tornado comes by, would be nice to have an option to turn it on or off or adjust the speed of the animation.
Delete all the treez - or replace then with "jankvis" ones????
But seriously Chris - there must be some versions of Trees included that are not animated or at least not AS animated as the OP suggests? (I'm waiting for the DVD release so I can't check this myself at the moment).
As Chris has said there is no way for the end user to control the animation. It is set within the Speedtree Modeler that Auran is using to create them. Given the fact that I'm not sure there was anyone at Auran that had experience with the program before being asked to create dozens of trees it is pretty remarkable they may it in on such a tight deadline. Then again the issue may not be with the models but with the C++ classes that allow the game engine to use them. Either way I'm sure they will get sorted out by SP1 if not before.
It appears that they are nothing like normal assets. The mesh has a .srt extension and there is a custom-render-plugin listed in the config.txt. It is my understanding from reading at www.speedtree.com that the game developer adds custom C++ classes for the game engine to call to display the trees.
There is no .kin file just the mesh and the texture files.
I haven't the items or time to check but I read someone posted that the Speedtree items use the same kuids as the ones in the Treez pack. Can Treez be installed on top of TS2010 replacing the Speedtree items if someone wishes?