Trainz Forge - Remove shiny textures

BrianPacos

Creator, BMP Trainz
I love Trainz Forge's passenger equipment but their textures are very reflective and don't blend in with the rest of a consist... is there a way to remove this reflectiveness from their passenger coaches? Showing one of their Washoe Valley cars next to my K&L-made consist for reference:

2025-08-08-001021.jpg
 
I think they're PBR textures because you might be using Trainz Railroad Simulator 2019 or 2022, and the car that's there is only for TRS2019 and up. TRS19 is the Trainz game that introduced PBR (Physically Based Rendering), and you can find it on a bunch of stuff.
 
Hello Paulsw2 There is probably a texture file called reflection art or env_metal that can be removed from the models folder, you will also need to delete the call out for it in the .im file and change the reflect to onetex.
If the .im file has been upgraded to the trainz.mesh then you will not be able to remove it as that file is locked and can not be opened.
I despise this trainz.mesh files causing limitations for fixing texture issues.(n)
 
Thanks for this. Though it's not really my asset. Sadly, Brian hasn't responded to our messages so we don't really know what the materials and meshes are that are being used in these assets. I think there is a problem with m.reflect materials in .im meshes in TRS22 if you're not very careful with the parameters.
 
You can find out exactly what the materials are if the meshes are in .im format and you can use AssetX. It not only tells you the material types (as in m.reflect, m.onetex, m.tbumptex etc) but also the exact parameters of each one (such as ambient/diffuse brightness & colour, specular strength, opacity settings etc).

AssetX on Shane Turner's site

AssetX wiki page


I think you can use IM Editor to alter some of those parameters, but I don't have any experience with that tool. Perhaps others who hack meshes can advise.

IM Editor download page
 
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