stationmistress
By comparison JAFA
I've just uploaded some updates to the DLS and see that from build 3.8 .im meshes are going the same way as .pm's and LOD will be de rigeur. Looks like that's me done. In the last two years I've had some good times making content. OK, I use SketchUp I admit. But, if it hadn't been for that and RubyTMix I wouldn't have been able to contribute some content for wider usage for those who wanted it. Six months ago I went to upload 2.8 assets and got told 2.9 is now the lowest so my 2.8 stuff is useless to upload to the DLC anymore even though it works perfectly in TS12 to which I updated fairly recently which I found to be generally a waste of time. The only thing it's good for is a full list of assets available which my 2009 SP3 v2.0 (my preferred version) and 2009 SP4 v3.3 CM's don't capture anymore.
By-the-way, my most successful asset to date has been my version of the original surveyor grid which Auran discontinued in 2009 SP4. Over 15,300 downloads since March 2012. Guess there's been a lot of unhappy users unable to wipe out textures and start again. Good luck to those people who know LOD and it's applications. I was happy where I was with what I knew. I'll keep following the forums because some of the screenshots are unbelievably fantastic otherwise "It's goodnight from me and it's a goodnight from me". Goodnight.
P.S. As long as they're complete, I've found build 1.3 assets work perfectly in native mode in TS12.
By-the-way, my most successful asset to date has been my version of the original surveyor grid which Auran discontinued in 2009 SP4. Over 15,300 downloads since March 2012. Guess there's been a lot of unhappy users unable to wipe out textures and start again. Good luck to those people who know LOD and it's applications. I was happy where I was with what I knew. I'll keep following the forums because some of the screenshots are unbelievably fantastic otherwise "It's goodnight from me and it's a goodnight from me". Goodnight.
P.S. As long as they're complete, I've found build 1.3 assets work perfectly in native mode in TS12.
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