Hi all. Please bear with me as this goes on a bit but it does apply to any trainz version that uses DX9 and above.
Having recently received TRS2010 ( thanks to Zec for helping me out :wave: ) and i'm getting 2012 next week - i find myself quite dismayed at the in-cab Anti-Aliasing application. I find it particulaly frustrating when trying to achieve an acceptable display. For all intents and purposes the AA appears only to extend some 50-100ft in front of the in-cab view. When in motion, telegraph wires show a definite line between applied AA, and no AA. The track, a short distance ahead - again in-cab - displays a moving change when in motion. It look like perhaps 1 baseboard grid has AA applied at a time.
If i elect to use the Nvidia settings, at 32x CSAA i lose a few frame rates and everything has AA applied. The major downside when using the Graphics cards AA, is that i cannot use fog because it promotes ground texture shimmering. If i use the in-game AA at 4X, AA appears only to be applied as i said, out to 50-100ft. I'm not sure if this is for keeping frame rates high for lower spec systems, but it's at a great cost to the visual immersion of the game.
I use a graphics package (4 small files), which applies SMAA for my other games, this is produced by -
http://www.iryoku.com/smaa/ There is a video comparing various display post-processing.
This is extremely effective in enhancing AA without having to use the Graphics cards settings. The F.P.S cost is very minimal and the results are visually very good.
To my question..... As the package is applied through the supplied D3d9.dll - and TRS doesn't use the 'default' dx9 file - would it be possible to obtain a workaround to enable the SMAA to be used. This is only in the interest of enhancing the users experience of Trainz.
After all that it's probably a no-no, but still it's worth asking :wave:
Regards Barryg
Having recently received TRS2010 ( thanks to Zec for helping me out :wave: ) and i'm getting 2012 next week - i find myself quite dismayed at the in-cab Anti-Aliasing application. I find it particulaly frustrating when trying to achieve an acceptable display. For all intents and purposes the AA appears only to extend some 50-100ft in front of the in-cab view. When in motion, telegraph wires show a definite line between applied AA, and no AA. The track, a short distance ahead - again in-cab - displays a moving change when in motion. It look like perhaps 1 baseboard grid has AA applied at a time.
If i elect to use the Nvidia settings, at 32x CSAA i lose a few frame rates and everything has AA applied. The major downside when using the Graphics cards AA, is that i cannot use fog because it promotes ground texture shimmering. If i use the in-game AA at 4X, AA appears only to be applied as i said, out to 50-100ft. I'm not sure if this is for keeping frame rates high for lower spec systems, but it's at a great cost to the visual immersion of the game.
I use a graphics package (4 small files), which applies SMAA for my other games, this is produced by -
http://www.iryoku.com/smaa/ There is a video comparing various display post-processing.
This is extremely effective in enhancing AA without having to use the Graphics cards settings. The F.P.S cost is very minimal and the results are visually very good.
To my question..... As the package is applied through the supplied D3d9.dll - and TRS doesn't use the 'default' dx9 file - would it be possible to obtain a workaround to enable the SMAA to be used. This is only in the interest of enhancing the users experience of Trainz.
After all that it's probably a no-no, but still it's worth asking :wave:
Regards Barryg