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Jib is their going to be a server up today? Plus what do I do with the local folder I copied? Do I just copy over the empty folder when I Re-install it ?
 
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I have downloaded the latest Route and Operating Session and the Route has two unknown dependencies. At the Moment I cannot play the session due to the dreaded "Missing Dependency" message. The dependencies are 2:287560:26001:2> and 2:487560:26010:> Could somebody help me resolve this issue please.

Found this too on my host computer. Looking right now to see what slipped past my inspection. I kinda rushed this update and didn't do my full asset inspection like I tend to do.

And no there wont be Trainsim. Some assets appear to have gone MIA.

Once I find them I fix them and upload a hox fix patch. (Wont change the name and Ill try to include those other locomotives and rolling stock.)
 
OK im finishing up patching my game. After this im going to Download Thompson and western and some if not all of davesnow's rolling stock and locomotives and GN too.
 
Colour, could you please double check your kuids for me?

I found the first one: <kuid2:487560:26001:2> which was a JR grade crossing that I must have placed the one from the JR web site and not the built in once on the route.

The other was: <kuid2:487560:26010:2> Which was another JR asset, the flange lubricator. That once again was not the built in one but the one from JRs site.

I think when I patched at updated all my JR content, they might have been included in the JR update and that's what went wrong.

But I cant find 2:287560:26001:2 is that the full kuid? Or is it the right one?
 
Hello Jib, These are the Messages. Error: Dependency <kuid2:487560:26010:2> is unknown. Error: Dependency <kuid2:487560:26001:2> is unknown.
 
Hello Jib, These are the Messages. Error: Dependency <kuid2:487560:26010:2> is unknown. Error: Dependency <kuid2:487560:26001:2> is unknown.


Ok thanks Colour, those are the same ones I find missing and I have removed them. Ill upload the update in the next 30 min. If its quick, should be available by Friday or Thursday.
 
Trainsim, the patch takes quite a while to load Let it sit for a few hours. And please, continue to tell your life's story here. Cause that's what this topic is all about.
 
Ok thanks Colour, those are the same ones I find missing and I have removed them. Ill upload the update in the next 30 min. If its quick, should be available by Friday or Thursday.

Jib, I also mensioned there is a defective leslie horn for the SD35's, it shows up red (for me at least) and I have tried to update it but it does not like SP1. These are with the MRL SD35's and since i am not at home I don't know the kuid.

trainsim1995 like Jib says give it some time SP1 is big and may take several hours depending on you computer speed.
 
Update has been uploaded. (Like 2 hours ago)

Working on a train order list. It will list trains that should be put together and run and where they will go. This lsit has the number of cars needed, the number of cars needed per load, and includes empty's to other yards. The list can be seen here:
https://docs.google.com/spreadsheet/ccc?key=0AjViFmroBUm-dDRFb1Q1NWtwOVI5NEwtZzdrMzZOQ3c&usp=sharing

I am working on it right now, so it will grow. And it will keep growing as we run more trains. The list should be easy to read. The train name list is simply the numbed name of the train. The number though is coded. Any thing numbered 100 starts in Helena Yard. Any thing Numbered 200 Starts in Livingston. Any thing in the 300's is out of Laural. 400's are any thing from Billings. Trains all have different destinations, and that is the letter in the number. So train 101L leaves out of Helena and goes to Livingston. Trains with out numbers are considered locals, and their destination is the yard they started in. This list will not include yard jobs, or the Billing's industrial areas. My aim here is to make the job of yard master easier. And for crews to better know where they are going.

The idea is, a yard master can say "I want to build train 101L, what cars do I need?" Then they can look at the train list and quickly see that they need 9 Loaded hoppers of grain, 5 box cars with car engines in it, and 9 tank cars with crude oil. They will also know what number of empty cars to include.

These are the nest steps to getting a good car forwarding system in place. Until a MP compatible CMTM system is made.


Trainsim, not to get mad, but posting every thing your doing on your route, while it may be relavant to iPortaling, is a bit off topic. And I hate getting too off topic. When you do have every thing sorted out, and your route is ready to go, post all the details of your route in one post, not bits and pecies at a time. Just adds clutter to the topic.
 
Just to confirm Trainsim. It is normal for the patch to apparently stop half way through. DO NOT CANCEL IT. It,s a little bug in the progress bar that causes it. It is actually still installing
 
That's has to be by far the fastest turn around I have yet done or seen done. The route, and session are no available for download via CMP and should show up on the DLS soon. If possible, I will start a session tonight, or if not then tomorrow.
 
I was able to DL the route & session from the trainz content update page.
Everything went fine but had two unknowed kuids 2:487560:26001:1 & 26010:1 THAT are build-in.
 
Danny, I have just had this conversation with Jib, try to keep up. I know it,s hard at your age. It,s also a good idea to read the previous posts before adding your own. One more thing to save me the trouble of writing another post. It is not a good idea to download a multiplayer Route as a CDP. It is better to wait for it to appear.
 
Jib i'm going to give it another shot and take your advice and let it run all night. Hopefully I don't have to wipe everything out again.
 
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