To be (in compatibility mode) or not to be, that is the question

WillPac

Willamette Pacific RR
Got UTC as a gift but never used it much, looking at it more as a computer-aided design program for my model railroad. But two years ago, I sold off my model equipment just so my family could have a Christmas and got lucky when my brother gave me TRS2006 that very Christmas day.

I enjoyed the program and especially the content available from the DLS and 3rd-party sites. Then when the 2006 cut-off came last fall, I began looking at 2010 and decided I would like to try it out, again lucking out by getting it as a Christmas gift.

TS2010 has been a real love-hate relationship on my notebook. With its maxed out 256MB of video, Trainz has serious lagging issues, frame-rate drops and visual oddities (Speedtrees look like Legos until you are right on top of them). It wouldn't even run on my 128MB desktop.

However, I just replaced the desktop's onboard video with nVidia's GE Force 9500 1GB card, and with just a fresh install of 2010 with built-in content and running on a built-in route (CN Holly Subdivision), it ran like a dream. No hitches, trees that looked like trees even at great distances.

But I also ported over all of the custom content I had on my notebook, which also included everything I ported over from 2006. Much of this content, and I do mean MUCH, won't work in 2010 native mode, but works fine in compatibility mode (including a TON of stuff from third-party sites, most of whom have very little for any version past 2006).

So with a 1GB card, does anyone know if shifting to compatibility mode will negatively impact performance?
 
Compatibility mode may hurt you FPS by 5% at most. Errors are what will hurt the process times, so on favorite routes check for errors in dependencies not fixed by the DLS Clean Up and process them yourself.

If the errors are gone, compatibility mode is fantastic due to it allows for alpha correction on old content regarding vegetation.

I have a 9800GT 1GB DDR3 and experience good FPS in compatibility mode and thus why I am sticking with TS2010.
 
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Yes, I agree. Compatiblity mode is the way to go for some years on still. ;)

You can enjoy the best of the old hand and the best of the new one, because not all of the old hand is superb and not of the new hand deserves to be the new one. :hehe:That's what I named "Aboriginal mode", the best of two hands.

IMHO (unique, non-transferable, subjective, unshared, not trustworthy, etc etc etc) 'uncompatibility mode' is one of the worst sides of brand-new TS 12.

The agreeing side of Alberte :wave:
 
Compatibility mode may hurt you FPS by 5% at most.

I would humbly submit that you made this number up :)

It's very dependant on the content in use, and the performance degradation in compatibility mode can be an awful lot more than 5% in many cases. You'll also typically lose some draw distances.

Not pushing the OP one way or the other, but let's get the facts straight.

cheers,

chris
 
...So with a 1GB card, does anyone know if shifting to compatibility mode will negatively impact performance?

It will.

The question is not "will it" - rather the question is "to what extent will it?".

IMHO there are only two reasons to run Compatibility Mode. One reason is that you want to use 'billboard' trees. Now billboard trees will work in native, but for the most part they look pretty ordinary, so if you want them it is pretty much a given that you are in Compatibility Mode. The only other reason to run Comp Mode is that you like routes with lots of 'faulty' content. The bad content will slow Trainz down, but by how much depends directly on how much 'faulty' content is on the route and how badly 'broken' the content is.

The point of that long and rambling paragraph is that the only person who can work out if your sort of Trainz experience as yielded by your particular computer is worthwhile in Comp Mode or not is - well - you. Which is no help at all is it? But no matter how hard I try, my Trainz experience and my Trainz expectations won't match yours.

I ran Comp Mode only for over a year because (a) I didn't like early 3D tree offerings and (b) the routes I like - mine - were built in old versions, used alpha trees and had lots of broken content.

I now run nothing but Native because (a) newer 3D trees - specially Pofig's - are infinitely better than the original ones and (b) mostly through the efforts of other people and the DLS 'cleanup' I now find that I have no faulty content in my routes.

Now aesthetically I honestly still prefer the looks of a well made Alpha tree, but the performance gain in Native Mode with the same routes but using error-free content and 3D trees is frankly off the scale!

IMHO - and it is MY opinion only - there is absolutely no reason to run in Compatibility Mode, and it's absence in TS2012 is no good reason to not get it.

And that I must say is a 360 degree turn-around in about three weeks...

The rambling introspective side of

Andy :)
 
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What is this "DLS cleanup" you speak of? Did someone mysteriously fix all the faulty content when I was not looking?
 
Andy:
Regarding your comments about compatability mode, does this mean you no longer use Frank McCall's rolling stock? If I'm not mistaken (and I may well be) Frank's rolling stock will run only in compatability.
G
 
Andy:
Regarding your comments about compatability mode, does this mean you no longer use Frank McCall's rolling stock? If I'm not mistaken (and I may well be) Frank's rolling stock will run only in compatibility.
G

Frank's locos will only run in Compatibility Mode as downloaded but I believe they can be got into Native Mode without too much hassle. That does make it hard to use them in distributed sessions though...

Andy :)
 
My two cents worth!

Come on folks, this isn't rocket science.

Now I don't have all the Trainz content known to exist, nor do I
want all of it. But the content I do have, and IMO, I NEED, is
error free in 2010.

Yes we want to create new routes, run trains and even eat an
occasional meal, but repairing content for 2010 standards isn't THAT
difficult. The information is out there. The tools are out there.
The time required to repair can be a bit of a drag, but the end
result is worth it.

The repaired assets on the DLS or available in the updated content
box in 2010 makes the process a bit easier.

There's just no good reason why you cannot run in native mode,
with the exception of the alpha problem. And that can be solved
by switching to profig trees, some of Jan's follage or speedtree's.

I've done it. Anybody can! Just gotta get your teeth into it
and stick with it till CMP show NO errors.

AL
 
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