Tired of TS2009 physics

Kandex

New member
Has anyone else here become tired of the lack of proper crash physics in TS2009? Even if I set it on realistic, the rolling stock just goes through other items, only colliding with the landscape.
What I'd personally like to see is a mod making railcars solid after derailment.
What say you?
 
I have been advocating this for a while now. Sadly, they won't listen, and there will be two other camps that sabotage any progress in this regard; People who want to take it seven steps further hand have crumpling and explosions and death, and the people who think that is what we are all talking about with better collision detection.


Of course, there is also the argument that it is a driving simulator, not a crashing simulator, to which I respond with, it is a train simulator. Trains derail quite often, on a small scale basis. I am sick of picking a switch on accident and watching the entire train derail for some reason. I would much rather prefer to be able to at least salvage some of my operating experience by bringing a wreck train in, or removing the still on the rails cars.
 
There are several glitches in trainz.
trains t-boning each each other at intersections,
several signal glitches...
 
To do that you would to add a collision mesh to every piece of roiling stock.

And to add to that.... We have a tough enough time contacting content creators regarding simple updates and errors. Imagine if they were required to go back and add collision meshes to their content!

This is one of the disadvantges of having end-user driven content. There are so many different developers/creators, along with so many different versions of the program, that it would be nearly impossible to implement without starting totally from scratch.

Starting from scratch has its advantages in some areas, such as all new content, total program rewrite, etc., but then the community is left without content for a very long time. This is one of the complaints about TS2010. Imagine how much worse it would be if none of the old content worked, period, because the program no longer supported it all, because there was no collision meshes.

Anyway, I agree it would be nice if there was such a thing, but at this time I don't think it's feasable due to financial reasons, and the steep development costs that the company would need to support.

The track jumping issue, seems to be a bit calmer with TS2010. I ran a switch while shuffling cars, and didn't end up with cars skidding all over the place. They realistically went on the ties, and with the derailment clean-up session add-on, my derailed train disappeared in about 10 minutes.

John
 
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