Tilting Trains an Experiment

Dan_Hat

New member
ok ive been building up my own rail way network in my own created country, on one section ive started using the ICE-TD in four part section to run the high speed service along one of the routes.

however a thought has occoured to me, what would happen if i used the ICE-TD's bogies on a class 43? would I end up with a class 43 tilting train? or just one with odd looking bogies?

has anyone else tried this?
 
I'd say tilting trains are made by a script, not by a bogey. Look on the latest RZD passenger cars from Trainzup and see for yourself.
 
Limits of Trainz

You can tilt using the helicopter script, but the bogeys will not tilt. I tried everything I could building my motorcycles to get the bogeys to tilt with the bike, but gave up because it looked so bad to have the bogey stick out the side of the frame. On a traincar, you would not see this so bad.
 
update:

you are all indeed right I have changed the bogies on the 43 and all that happened is make the train look like its floating!!

so the question is now, what is it that makes the ICE-TD tilt?!
 
You can tilt using the helicopter script, but the bogeys will not tilt. I tried everything I could building my motorcycles to get the bogeys to tilt with the bike, but gave up because it looked so bad to have the bogey stick out the side of the frame. On a traincar, you would not see this so bad.

Have you tried rotating the bogey attachment points about the X axis by, say, 20deg. This may cause the bogey to tilt on curved tracks. The bogeys may require a re-hash to suit this new configuration.
 
class TiltVehicle isclass Vehicle { // for non motorised traincars
class TiltVehicle isclass Locomotive { // for locos

public void Init(void) {
inherited()
me.SetRollBasedOnTrack(1.0);
}

};

Play around with positive and negative values until you get the effect you want.

The bogies will stay horizontal and the overall effect will also depend on the height of the bogie attachment point.

I tried everything I could building my motorcycles to get the bogeys to tilt with the bike, but gave up because it looked so bad to have the bogey stick out the side of the frame. On a traincar, you would not see this so bad.
In this case the wheels must be part of the main mesh, animated to match the instantaneous vehicle velocity. Use invisible bogies with attachment points at X=0, Z=0.
 
Last edited:
Cut and paste the text into notepad.
Save it to your asset folder as 'tiltvehicle.gs' (make sure that you use the right class for vehicles and locomotives)

Add these two lines to config.txt:

script "TiltVehicle"
class "TiltVehicle"

Commit the asset and you are done.
 
Still havnt got this to work properly not sure what it is im doing wrong, what exactly should I copy into the tiltvehicle file and so I have to specify class/veicle?
 
There is already a rule IE script to do this, its called Banking Consists 2:82445:90003:2 made by transiberiano. Just add it to your session and you can adjust the amount of banking you want while in surveyor.
 
It's on the dls. Be aware that this rule will not bank rolling stock that has reversed trucks/bogies.
 
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