Thinking on a smaller scale

JCitron

Trainzing since 12-2003
Huh? I can hear everyone saying. What do I mean? Well to put it simply that sometimes our personal routes, I know that mine did, can become quite unwieldly.

The fact that Surveyor allows this is truely amazing, but this is our downfall at the same time. I have found that the route can become more of a chore at this size to work on, and quite frustrating to troubleshoot when there are problems. I found myself troubleshooting all kinds of weirdness because the computer couldn't keep up with all the assets and the AI became dumber than they usually are.

Granted I learned a lot about Surveyor, signaling, interactive industries, and many other aspects while working on this, and I intend to incorporate my lessons into future creations. The other thing too with routes this size, it becomes more difficult to keep to a theme if one has been set. I found that my Enfield and Eastern was beginning to wander off course and end up going nowhere even as I tried my best to keep it on track. It became like the giant model railroad that eats up a whole basement and has everything in it from giant mountains to seacoast cities with random branches and loads of redundant trackage all over the place.

So having said this, I'm thinking and planning a new route on a much smaller and more easily managed scale. This route will be a mere 8 or 9 miles instead or 89 miles long, and will have only a few industries instead of several dozen. This will be either a tourist railroad or a small shortline or former branchline connected to a mainline between a couple of portals instead of the lengthy route with 8 portals and 40 AI trainz.

The new route, in the making, is the Pinehurst and Nutting Lake which is named after two areas in Billerica, MA. At one time the Billerica and Bedford (narrow gauge) ran through this area and these became summer vacation spots for the city folk from Boston. The tracks are long gone, along with the later Bedford branch of the B&M, but the names are still there on the map. My P&NL will be more fictional line that has a single connection on one end and terminates at Nuttling Lake.

In my mind, this was once part of a longer line that was cut back during the Great Depression. At one time this branch was known as the Epping Mills branch, but traffic dwindled down until the single customer, a large textile manufacturer, burned to the ground during a suspicious fire and then the tracks were pulled shortly afterwards when a bridge was washed away during a hurricane.

The route will be set during the current day with small motive power and interchange cars with the still to be determined mainline carrier at Pinhurst Junction.

When this route is completed, I hope to upload this one to the DLS as it will be small enough for download unlike the E&E which is too big to fit even on a CD-R. I won't delete the route, but may infact resurrect parts of it in future creations.

John
 
Yes, I agree with you. I have the same problem as well. I usually start another branchline on a whim, have alot of ideas and stuff for it and start imagining. After awhile, I realize it's not going to work or just ge sick of it, and continue work on another part of the line. In my earlier dismal days spent figuring out Surveyor, I often started a new route, found it difficult to build/texture/detail/add scenery whatever , or just lose inspiration, and leave it to rot. A few weeks later, I'd start a new one...

I'm currently working on the Maglev line, which folks have hailed it as very "boring". I'm tearing up all the magnetic lines and laying standard track in what is now known as "The Period Before Magnetic Levitation". Have not been able to come up with a name for it yet, but I'm sure it's going to be a success.

Good luck, JCitron, on your route. ;)
 
I'm also guilty of the same thing!
I start off with a small route and get it working fine then have another brain storm and add on more sections more track more industries and first thing you know down go the framerates:hehe: and now their is too much work for one guy to handle and then you just start another route.
My favorite small route is the prorail railroad it has enough switching to handle and it's not very big so it runs good and it keeps up my interest.
I'm not into passenger traffic, just freight.
But I also have added a humpyard and more track to a version of this route and slowed down the framerate again:'(

I'm Guilty.
Bob:)
 
Nick,

I was doing exactly that! I would start on one area and get bored and then go to the other end and work there. The layout grew and grew well beyond what any computer can handle. I can say that I learned a lot about signaling, track laying, and texturing while I worked on my mega-route and this is reflected in its structure. With my new route, I intend on taking my latest texturing process, and track laying skills and put them to task on the smaller more manageable route.

I like your idea of redoing the boring Maglev route. I too found that to be a bit of a disappontment as well. When your route is complete I would like to take a look at it.

Good luck on your route too.

John
 
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I'm also guilty of the same thing!
I start off with a small route and get it working fine then have another brain storm and add on more sections more track more industries and first thing you know down go the framerates:hehe: and now their is too much work for one guy to handle and then you just start another route.
My favorite small route is the prorail railroad it has enough switching to handle and it's not very big so it runs good and it keeps up my interest.
I'm not into passenger traffic, just freight.
But I also have added a humpyard and more track to a version of this route and slowed down the framerate again:'(

I'm Guilty.
Bob:)

I had that happen too with the hump yard and ended up deleting it from my layout. My trains would move along great then do the slide-show bit until they passed that section. Where the hump yard was, I moved in an industrial park instead just like they did in Somerville near North Station and the big B&M yards once were.

John
 
The Swedish route I was working on fell by the wayside for exactly the OP's reason.

Even my current short branchline around 12 miles is struggling against inertia when faced with all that unsceneried terrain to deal with. (Not to mention the external pressure of work, the garden gates to fix, decorating to be done, walks to be taken etc.).

Maybe a fresh approach is needed to the long linear route 5 or 6 boards wide stretching endlessly into the distance. (Never thought you would hear me say that!). One approach which I've seen with some of the third party Transport Tycoon scenarios is to wrap round and interlace the locations for a long route round the relatively small square area (known as the route map approach) which allows a reasonable length of run but means with clever scenery placement the back of one area becomes the frontpiece for another section of line, maybe a mile or two away in running distance. Not suitable for every type of route but it's only what a railway modeller would do - doubling the line back on itself and using scenery to disguise the fact.

Not sure how big a "square" you would need in Surveyor to make this convincing. Possibly 12 x 12 boards which would give an 8.64 x 8.64km area to work in though of course it doesn't need to be exactly square - just compressed.
 
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Create a small platform with loops that run around the periphery with junctions into the interior. Use low-poly track and scenery items where possible and limit the particle generation for smoke, water effects, steam, etc.
 
I love building routes, but they can quickly become a chore instead of an adventure. I've found that I like routes in the 20 mile length range. The route must have a purpose or I find line wandering all over the place without anywhere to go. I also try to finish basic trackwork, texturing, signaling and scenery on about 3 boards before I move on to the next two or three boards. This keeps me busy in all aspects of building instead of having to concentrate on performing just one task on a hundred boards which can become monotonous.
 
I love building routes, but they can quickly become a chore instead of an adventure. I've found that I like routes in the 20 mile length range. The route must have a purpose or I find line wandering all over the place without anywhere to go. I also try to finish basic trackwork, texturing, signaling and scenery on about 3 boards before I move on to the next two or three boards. This keeps me busy in all aspects of building instead of having to concentrate on performing just one task on a hundred boards which can become monotonous.

This is exactly how I worked on my route. I would put together 3 to 6 boards in a row, use a displacement map to generate the terrain, then lay track and detail. The original theme was a seacoast city that served as an outlet from some old mill towns located along a river. There was supposed to be a single connection with the B&M at the name-sake city of Enfield, but the route grew from there. My justification was that the E&E became the designated operator of more trackage when PAR (Panam Railway) quit operating the lines. Thus the route grew and grew to a point it not only became difficult to operate, it also became overpowering to work on.

With all of this interactive content, mostly stations and portals, I found that the AI started acting weird. Instead of following commands, they would do random things and get lost. Some days were okay, but other days they acted like drunk drivers and would go off on their own, ignore signals that worked previously, skip stations, and derail each other! I think what's happening the computer hardware (and I have a Quad Core Duo2) couldn't keep up with the AI commands so there was a lag in the communication threads. This caused the AI to get confused with the commands because they were receiving different ones at the same time. They were still processing old commands as the new ones were being sent to them causing confusion.

At any rate, The Pinehurst and Nutting Lake is still in the research stage. I've been viewing Microsoft Live Maps and Bird's Eye views of various towns and cities to get an ideas for trackage and terrain. So far I'm leaning towards a DEM of the Bath and Hammondsport (NY) area. The line is about 9 miles long and starts with a junction with the NS at one end and ends at a lake.

John
 
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