As I've been playing with the Avondale Yard I decided to skip making the Union Pacific yard prototypical and decided to create a fantasy yard instead. It was at this point that a lesson I learned years ago was reinforced and it's a lesson that new users should take heed of.
Alongside a huge container yard I placed 21 mile and a half tracks absolutely straight, made nice entrances and exits and it was just a beautiful yard. Now it would hit the frame rate if I was looking across it and had the container yard in view as well in the background.
Then I decided to put 21 trains on the 21 tracks, each with three highly detailed JointedRail locomotives and about 30 highly detailed cloakedghost's empty well cars. I put track markers and triggers and had the first two go load and as they came back they trigger the next two etc. sounded to me like a pretty slick AI route.
And it worked fine, problem was even with my above average hardware and especially my above average video card, having 21 tracks, 21 trains and huge container yard all in view at the same time brought frame rates down to single digits. Now I will admit that in doing some testing I could experience frame rates as low as 20 and it still appeared smooth and not jerky, but single-digit frame rates just absolutely brought it to its knees.
Now the reason I write this is that so newer users won't create something that outlandish and experience those results and somehow think that Trainz is at fault, the fact is you just have way too many assets in view all at once and you really need to plan your route a little smarter and avoid just completely overwhelming the 3-D engine and your hardware.
The old adage "less is more" always tends to ring true...
Alongside a huge container yard I placed 21 mile and a half tracks absolutely straight, made nice entrances and exits and it was just a beautiful yard. Now it would hit the frame rate if I was looking across it and had the container yard in view as well in the background.
Then I decided to put 21 trains on the 21 tracks, each with three highly detailed JointedRail locomotives and about 30 highly detailed cloakedghost's empty well cars. I put track markers and triggers and had the first two go load and as they came back they trigger the next two etc. sounded to me like a pretty slick AI route.
And it worked fine, problem was even with my above average hardware and especially my above average video card, having 21 tracks, 21 trains and huge container yard all in view at the same time brought frame rates down to single digits. Now I will admit that in doing some testing I could experience frame rates as low as 20 and it still appeared smooth and not jerky, but single-digit frame rates just absolutely brought it to its knees.
Now the reason I write this is that so newer users won't create something that outlandish and experience those results and somehow think that Trainz is at fault, the fact is you just have way too many assets in view all at once and you really need to plan your route a little smarter and avoid just completely overwhelming the 3-D engine and your hardware.
The old adage "less is more" always tends to ring true...