MeowRailroad
CKRail
Well that's an issue for sure, That's the YARNish Split L4 DL3 -Si +Sh, 09sp4 KUID kuid:506208:100113
Cruising around the Forums, I see a lot of frustration over this release. I'm pushing 60 years now, and I remember the world without a Microsoft or an Apple. I've had this game now for a couple months and just loaded it yesterday, cleaned up my old work and transferred it to Tane. There's a few issues, and yes I sent off for my $9.95 Dvd Update which will be here in a week or two and cost me $14.00 shipping.
But I also paid in the entry price for Shane or Shawn to be on that Pioneer Council. If You can say one thing about that guy, he is really helpful. And I take comfort in the fact that this game works with my route, it's now pushing 2 and 1/2 hours and the city is still smoked up in TS12. Whatever, this current games short comings are, That's not one of them. For the first time in 3 years I can begin to build it again.
Just being able to see it again was worth the wait and price I paid. I can certainly wait another few months and help out as I can. I just figured out how to spin paint again, so I'm excited!
What's the building at Champion called, and what is the KUID?
Not yet released, it's based on photo's from Champion, MI. It was a connection for the Duluth South Shore and Atlantic and the Milwaukee Road at Champion, MI. I've got hundreds of buildings that aren't released, as I'm building them all for this route specifically. The DSS&A tracks are on the right, the Milwaukee road is on the Left, the Chicago and Northwestern are over the hills to the North. During WWII this is area was a prime source of Iron Ore, with 86 train movements a day.
If I released it, it wouldn't have the name Champion on it, it would be nameable, but I haven't figured out how to do that yet.
url=http://hostthenpost.org]
[/url]
I'm also getting to the point where I finish off the insides of the buildings, it's a great place to hide funny things, I've got Sasquatches here there and everywhere. You can't have a rail road without Sasquatches IMO. All my Assets released with Tane have also been updated, but are Sasquatch free. I haven't been at this for years so It's going to take me a while to figure out what I did release, what I've update, and what I may release to further this game for the enjoyment of all. I'm sticking to wood because that is what they used in that area in those times.
url=http://hostthenpost.org]
[/url]
Meanwhile back at the Empire Mine, custom Talconite Stackers have been built to handle the Volume of Ore being Processed, Those stackers are also laid in place from the Google Earth image, along with the length of the Transfer Conveyor above them. Right now I'm still in the process of lining things up.
Right now progress is being made on the "old" Empire Super Pocket Loader, it's a one Track loader, the generic one I have released is much smaller in volume, and the single Track Empire Super Pocker loader will be about the same height when finished.
Note Conveyors are just being placed to I know where to build them in the finished Model.
At the Same time the Double Track Empire Super Pocket Loader begins to take shape. I say take shape.
These items, since it don't have blueprints are based on google earth street views, so I have to go back'n'forth. a bit till I get comfortable with a happy compromise, between the real thing and this game. It's just a process.
But there is an upside to building your own models for Tane. Look at this Picture of my Generic Super Pocket loader on the Right and the Old Empire Single Track Super Pocket on the Left. Besides the Paint, the Loading funnel is the exact same model.
It's like building a custom loading dock, and then importing other buildings to it. Gluing them on, so to speak. I got so far with the super pocket then I just Glued on the funnel, the Dual Track Super Pocket will have 2 from of the same thing.
IF you want to build a lot of models fast and efficiently, you need to break them down into interchangeable components.
Also note that the funnel has a sleeve, so I can position it at exactly the same height above the load, so they look slightly different, but the're the same component.
Speaking of Model Components; The wood loader on the left one of the first models I built and was made by duplicated 2 existing Tranz Models, and then merging them to one model, that being a lift on the right and a loader on the left.
That one model I copied that is part of it on the left, the loader?
The funnel is too wide, don't you think? I need to delete that funnel and put in mine. I like that model, I think it's cool, and was surprised that it did not make it to Tane, probably because the funnel width is wider then a train car, Think?
I'm going to fix that for sure, but that's what you get when you copy someone else's dimensions. If they got it wrong, so will you.
BTW, I Really like this Host Then Post.
What I thought was so cool about this model is invisible paint. Look at the conveyor in the middle, it's surrounded by a square model building to building. the fact that you can see it is the square cylinder is painted with invisible paint, except where the wood is, that's wood paint. Crazy. That one find? Lead to all those conveyors you see in this picture. They are all surrounded by a Square cylinder painted invisible. Including the support posts. Infact;
The Generic Super Pocket Loader in these Photo's? Has instead of a conveyor inside on the vertical, has a cylinder inside on the upright, and everything between you and it is painted invisible, so that all you see is a Cylinder surrounded by a metal skeleton.
In the meantime the Empire Double Track Super Pocket loader just sits there, till I get tired of looking at it and finishing it. Like what's the hurry, it's been 3 years since I could actually see my route?
Cruising around the Forums, I see a lot of frustration over this release. I'm pushing 60 years now, and I remember the world without a Microsoft or an Apple. I've had this game now for a couple months and just loaded it yesterday, cleaned up my old work and transferred it to Tane. There's a few issues, and yes I sent off for my $9.95 Dvd Update which will be here in a week or two and cost me $14.00 shipping.
But I also paid in the entry price for Shane or Shawn to be on that Pioneer Council. If You can say one thing about that guy, he is really helpful. And I take comfort in the fact that this game works with my route, it's now pushing 2 and 1/2 hours and the city is still smoked up in TS12. Whatever, this current games short comings are, That's not one of them. For the first time in 3 years I can begin to build it again.
Just being able to see it again was worth the wait and price I paid. I can certainly wait another few months and help out as I can. I just figured out how to spin paint again, so I'm excited!
What's the building at Champion called, and what is the KUID?
Not yet released, it's based on photo's from Champion, MI. It was a connection for the Duluth South Shore and Atlantic and the Milwaukee Road at Champion, MI. I've got hundreds of buildings that aren't released, as I'm building them all for this route specifically. The DSS&A tracks are on the right, the Milwaukee road is on the Left, the Chicago and Northwestern are over the hills to the North. During WWII this is area was a prime source of Iron Ore, with 86 train movements a day.
If I released it, it wouldn't have the name Champion on it, it would be nameable, but I haven't figured out how to do that yet.
url=http://hostthenpost.org]
I'm also getting to the point where I finish off the insides of the buildings, it's a great place to hide funny things, I've got Sasquatches here there and everywhere. You can't have a rail road without Sasquatches IMO. All my Assets released with Tane have also been updated, but are Sasquatch free. I haven't been at this for years so It's going to take me a while to figure out what I did release, what I've update, and what I may release to further this game for the enjoyment of all. I'm sticking to wood because that is what they used in that area in those times.
url=http://hostthenpost.org]
Meanwhile back at the Empire Mine, custom Talconite Stackers have been built to handle the Volume of Ore being Processed, Those stackers are also laid in place from the Google Earth image, along with the length of the Transfer Conveyor above them. Right now I'm still in the process of lining things up.
Right now progress is being made on the "old" Empire Super Pocket Loader, it's a one Track loader, the generic one I have released is much smaller in volume, and the single Track Empire Super Pocker loader will be about the same height when finished.
Note Conveyors are just being placed to I know where to build them in the finished Model.
At the Same time the Double Track Empire Super Pocket Loader begins to take shape. I say take shape.
These items, since it don't have blueprints are based on google earth street views, so I have to go back'n'forth. a bit till I get comfortable with a happy compromise, between the real thing and this game. It's just a process.
But there is an upside to building your own models for Tane. Look at this Picture of my Generic Super Pocket loader on the Right and the Old Empire Single Track Super Pocket on the Left. Besides the Paint, the Loading funnel is the exact same model.
It's like building a custom loading dock, and then importing other buildings to it. Gluing them on, so to speak. I got so far with the super pocket then I just Glued on the funnel, the Dual Track Super Pocket will have 2 from of the same thing.
IF you want to build a lot of models fast and efficiently, you need to break them down into interchangeable components.
Also note that the funnel has a sleeve, so I can position it at exactly the same height above the load, so they look slightly different, but the're the same component.
Speaking of Model Components; The wood loader on the left one of the first models I built and was made by duplicated 2 existing Tranz Models, and then merging them to one model, that being a lift on the right and a loader on the left.
That one model I copied that is part of it on the left, the loader?
The funnel is too wide, don't you think? I need to delete that funnel and put in mine. I like that model, I think it's cool, and was surprised that it did not make it to Tane, probably because the funnel width is wider then a train car, Think?
I'm going to fix that for sure, but that's what you get when you copy someone else's dimensions. If they got it wrong, so will you.
BTW, I Really like this Host Then Post.
What I thought was so cool about this model is invisible paint. Look at the conveyor in the middle, it's surrounded by a square model building to building. the fact that you can see it is the square cylinder is painted with invisible paint, except where the wood is, that's wood paint. Crazy. That one find? Lead to all those conveyors you see in this picture. They are all surrounded by a Square cylinder painted invisible. Including the support posts. Infact;
The Generic Super Pocket Loader in these Photo's? Has instead of a conveyor inside on the vertical, has a cylinder inside on the upright, and everything between you and it is painted invisible, so that all you see is a Cylinder surrounded by a metal skeleton.
In the meantime the Empire Double Track Super Pocket loader just sits there, till I get tired of looking at it and finishing it. Like what's the hurry, it's been 3 years since I could actually see my route?
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