JonMyrlennBailey
Well-known member
If one has ATLS-controlled grade crossings NEAR switches, yards and sidings one is going to have trouble. The ATLS triggers are OK only if rail traffic goes by the crossing forward without ever stopping and backing up. These ATLS triggers depend upon trains' hitting them in a certain sequence.
Stopping and backing over these triggers as within a block of switches tends to cause these gates to be stuck down as the trigger sequence is all screwed up.
What content developers should strive to create is a grade crossing system that relies solely with railway vehicles' being within a certain preset range of placed triggers much like the solid green triggers used with the Trigger Multiple Signals rule. That is crossing lights, gates and bells would only remain active while any train or part of a train is within the preset range of one or more triggers. Stopping, going forward or backing up would have no effect.
Stopping and backing over these triggers as within a block of switches tends to cause these gates to be stuck down as the trigger sequence is all screwed up.
What content developers should strive to create is a grade crossing system that relies solely with railway vehicles' being within a certain preset range of placed triggers much like the solid green triggers used with the Trigger Multiple Signals rule. That is crossing lights, gates and bells would only remain active while any train or part of a train is within the preset range of one or more triggers. Stopping, going forward or backing up would have no effect.