The QUEBEC CENTRAL RAILWAY, prototypical route of 1957

Thank you guys for your comments ! Tried it yesterday in T:ANE 1.2..........soo much work ahead to replace all Pofig trees with a ''plane tree type in 2012'' then replace the Plane tree type with new speedtree in T:ANE + many textures......But I can't stay in 2012, I was waiting for such a simulator having draw distance adjustable to 15 km (or less) having shadows.....I tought that was a bell or whistle, but when you see it InGame and also textures on buildings and everywhere become much more real in the new sim..... BUT unfortunately that will slow down the route's progress considerably.....What can we do ? It's this or it's much snowfall in the Est for Rick :confused:
Cheers!
Pierre, Pete or Rail4Pete
 
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Hi Pierre. I loaded my route into Tane 1.2 today to see how it looked. Lots of missing textures, tracks, trees and buildings but it will be good when I get it fixed. Like you said, much work ahead. I think it will be worth it though.

Have a good day,
Jack
 
Here are some shot taken (ingame at 6:30 AM) in T:ANE 1.2
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Pete you done a nice pice of work be funny if we made a cross canada route that would be a 5000 mile long route you need 8 merged PCs to run it throw lol
 
Nice

This is simply a nice route. It's really nice for you to be building the Quebec Central Railway, and, you're building a part of history since the actual Quebec Central Railway ceased operations in November, 1994. You're doing a terrific job with this. Soon, we won't just be able to read about the QCR, we'll be able to drive, and operate on it, in virtual form. So, thank you. Thank you for bringing the long defunct QCR back to life.
 
Hi Pierre, it looks like you've been working hard on your route in Tane. I think the longer view distance looks better. It was nice to see the comparison between TS12 and Tane.

Cheers,
Jack
 
I would never use Billboard trees. A step backward IMHO. I know that Pofig's wonderful trees don't work in T:ANE but I'm pretty sure there are other options.
 
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