Kegg_Works
New member
Well, once again it's been quite sometime since I've made a viable update. And I believe an explanation is warranted.
The primary cause of delay is out of frustration... Not with the route or the game, but with my PC itself. Courtesy of my Tax Refund I elected to acquire a copy of T:ANE and upon installing it discovered I have an outdated graphics card. So after sever alloyed sighs I bought a suitable graphics card.... and I've been unsuccessful with installing it into my machine. I attempted to install the new hardware multiple successive times, but to no avail. And I became so fed up with the situation I reinstalled the old card and never touched or thought about Trainz for weeks. At some point I hope to take my PC to a professional and see if they can get the darn thing working. As good as the M&P looks in TRS12 it will look even better in T:ANE!
And now with that out of the way lets get to the pictures! First up is small isolated section around milepost 28 or so. (give or take a mile) It's a small dry wash and it was one of the first areas I started "practicing" with textures and vegetation.
Scenery here is still pretty minimal, but I'll add more as I work my way towards it. At present my scenic focus is on the M&P's "High Line", which starts at Slate Range Pass and ends around the junction for Whitaker. This next shot is looking "south" along the grade and the big canyon bridge is just out of frame to the bottom. For the most part I've only used two different scenery splines to create the effect I have here. The first is a sagebrush spline and the second is a grass spline. The create a good look, but are a bit dark. In particular the grasses which are too green. Tans, Browns, and Yellows would be preferred, but this will most certainly work if I can't find something better in the mean time.
Next is the "North" end of tunnel 3, with added textures and vegetation. I may need to go back and edit some of the splines as I may have some sage brush magically floating inside the tunnel or "growing" off of the walls. And we can't have that, can we?
In this next shot we take another look at the "South" portal of tunnel 2. It's probably obvious that this is one of my favorite vantage points. But the scene looks all the better now with some ground cover! Again, I've only used a few different splines to create this effect. Layering them atop of one another creates a great realistic effect.
This next view is almost directly above the entrance to Tunnel 2. This time looking "South" to where the line clings dangerously to the mountain side. Although this is a relatively small scene on the railroad it's one of my personal favorites because of how dynamic it is.
This next view I somewhat stumbled upon when navigating from one place to the next on the map. I REALLY liked how you could look back and practically see all the way back to the Summit tunnel! You can certainly make out the "High Bridge" just before it. I had thought about placing a static camera here, but I felt it would interfere with the tracking one right by the exit of the rock cut. Still makes and excellent vantage point in free-roam though!
Only a select few have had the privilege of seeing this route in its entirety, but for most it may be difficult to make out some of the proximity of some of the locations along the right-of-way. This next shot shows how close the rock cut is to tunnel #2.
And for the final shot for this post, here is a view looking out from the high bridge. Things are really starting to look like an actual desert, aren't they!
The primary cause of delay is out of frustration... Not with the route or the game, but with my PC itself. Courtesy of my Tax Refund I elected to acquire a copy of T:ANE and upon installing it discovered I have an outdated graphics card. So after sever alloyed sighs I bought a suitable graphics card.... and I've been unsuccessful with installing it into my machine. I attempted to install the new hardware multiple successive times, but to no avail. And I became so fed up with the situation I reinstalled the old card and never touched or thought about Trainz for weeks. At some point I hope to take my PC to a professional and see if they can get the darn thing working. As good as the M&P looks in TRS12 it will look even better in T:ANE!
And now with that out of the way lets get to the pictures! First up is small isolated section around milepost 28 or so. (give or take a mile) It's a small dry wash and it was one of the first areas I started "practicing" with textures and vegetation.
Scenery here is still pretty minimal, but I'll add more as I work my way towards it. At present my scenic focus is on the M&P's "High Line", which starts at Slate Range Pass and ends around the junction for Whitaker. This next shot is looking "south" along the grade and the big canyon bridge is just out of frame to the bottom. For the most part I've only used two different scenery splines to create the effect I have here. The first is a sagebrush spline and the second is a grass spline. The create a good look, but are a bit dark. In particular the grasses which are too green. Tans, Browns, and Yellows would be preferred, but this will most certainly work if I can't find something better in the mean time.
Next is the "North" end of tunnel 3, with added textures and vegetation. I may need to go back and edit some of the splines as I may have some sage brush magically floating inside the tunnel or "growing" off of the walls. And we can't have that, can we?
In this next shot we take another look at the "South" portal of tunnel 2. It's probably obvious that this is one of my favorite vantage points. But the scene looks all the better now with some ground cover! Again, I've only used a few different splines to create this effect. Layering them atop of one another creates a great realistic effect.
This next view is almost directly above the entrance to Tunnel 2. This time looking "South" to where the line clings dangerously to the mountain side. Although this is a relatively small scene on the railroad it's one of my personal favorites because of how dynamic it is.
This next view I somewhat stumbled upon when navigating from one place to the next on the map. I REALLY liked how you could look back and practically see all the way back to the Summit tunnel! You can certainly make out the "High Bridge" just before it. I had thought about placing a static camera here, but I felt it would interfere with the tracking one right by the exit of the rock cut. Still makes and excellent vantage point in free-roam though!
Only a select few have had the privilege of seeing this route in its entirety, but for most it may be difficult to make out some of the proximity of some of the locations along the right-of-way. This next shot shows how close the rock cut is to tunnel #2.
And for the final shot for this post, here is a view looking out from the high bridge. Things are really starting to look like an actual desert, aren't they!