Thats It. Its not worth the agrevation

deisan

New member
I stayed up til 1:00 a.m running the 48249 - 49922 patch and it never got past the halfway point. I LET IT RUN OVERNIGHT AND THIS MORNING THE MESSAGE ON THE SCREEN SAID IT COULD NOT complete the patch because something else was using the process. What ever that means. I've uninstalled and reinstalled the program three times and started over. The program has never worked right since I got it last December. I've worked with software since I got out of collage from main frames down and never had the problems that I've run into with Trainz. I earned my living as a software consultant but never had this much trouble. Don Eisan
 
I would advise using Safe Mode and making sure that Trainz is not running at all during patching as this usually prevents most complications.

Have you tried using the auto-patching method?

Shane
 
As Shane said.

First let's calm down. If it has never worked right on your computer then I would have a closer look at your computer. It works on thousands of others.
because something else was using the process. What ever that means.
The something else is what that means, would have thought a ... oh never mind, we all have our days it seems. Just apply your problem solving skills, I'm sure it'll be obvious.
 
Patience is the name of the game when it comes to Trainz..However, that doesn't solve a lot..I wonder sometimes, you might want to forget the past and go with the new..Its only a thought..
 
If at first you don't succeed ... try, try again !

If you have allot of custom/payware/irreplaceable assets, you can transplant those files into your new re-installation.

Antivirus OFF, PC undisturbed, (not used at all) overnight, for 8-14 hours
 
Compared with all other games I have played on my computer, when it comes to updating and patching, TRAINZ is definitely the most complicated. All other games patch or update themselves with little or no intervention from the user. With TRAINZ, however, you have to read the forum over and over to understand exactly HOW to apply the patches and updates, or you are more than likely going to have problems. This is one of the things TRAINZ has going against it. I fear this is also what causes a lot of potential users to give up and move to another train simulator--- even if this other sim is less user friendly--- still it has the ability to update itself basically automatically and cleanly, with no intervention from the player.

I believe many who play simulators have no interest in manipulating the game, creating assets, or multiplayer, but simply want to get in the engine, cockpit, driver's seat--whatever-- and DRIVE in the game. They don't want to have to learn complicated rules and "fixes" to be able to do this. They want a worry-free, click-and-go type of simulator. Maybe someday TRAINZ will get there.

As for me, I love TRAINZ and spend a good deal of my retirement in the game, both in the creating phase and just running trains on my routes. Unlike some (many?), I haven't had that many problems with updates or patches. Maybe I'm lucky. I don't know. What I do know is, that when everything is cool with the game, it is IMHO the easiest train simulator to use, especially the Surveyor (creating routes) aspect.

Cheers,

Dave
 
If at first you don't succeed ... try, try again !

If you have allot of custom/payware/irreplaceable assets, you can transplant those files into your new re-installation.

Antivirus OFF, PC undisturbed, (not used at all) overnight, for 8-14 hours

I would tend to agree that TRS12 is the software from Hades but the advice to turn your AV off is very good. I just installed TRS10 on my lappy and after disabling MSE and Windows Firewall I installed multiple Patches and Hotfixes without a hitch.
 
I fully agree too, most other current and not so current games needing an update or upgrade are very user friendly with these upgrades/updates and are reasonable fast doing this. However, what I understand (by reading this forum), updating Trainz does also overwrite and update the JA files in Trainz (with all the build in content etc.). To do this, all these JA files in Trainz need to be unpacked first, then updated, then repacked (compressed) again and that seems to me what uses the most time to take to upgrade/update Trainz.

If I am wrong with the above, I am sure I will hear it here.

Lennard
 
I LET IT RUN OVERNIGHT AND THIS MORNING THE MESSAGE ON THE SCREEN SAID IT COULD NOT complete the patch because something else was using the process. What ever that means....... I've worked with software since I got out of collage from main frames down and never had the problems that I've run into with Trainz. I earned my living as a software consultant but never had this much trouble. Don Eisan

Two things I observe here.....first, I would think someone who went to college would be able to spell college.....second, I would think someone with extensive software experience would be familiar with the "something else is using the process" message......:o
 
haha that is you Sourdough you never change but not mean harm I know!

I agree with Martinvk Normhart and Bob and others here trying to help.

Probably your hardware bugs you from the beginning as a fresh install with or without anti spam on or off should work flawless!

To be honest I do update many times with my virus prog still running and not bugged me at all I use Iolo's system mechanical pro latest version for many years now and seem to do the job.

My advice check your computer first and take a clean disk preferable an SSD and install clean fresh new TS12 on it.

It should work and if you ask me TS12 is not to blame that is not gonna help.
Hope you can make it work and don't take Sourdought to serious he is a good old trainzer.:hehe:

Good luck and little bit of normal patience needed

Roy:wave:
 
Compared with all other games I have played on my computer, when it comes to updating and patching, TRAINZ is definitely the most complicated. All other games patch or update themselves with little or no intervention from the user. With TRAINZ, however, you have to read the forum over and over to understand exactly HOW to apply the patches and updates, or you are more than likely going to have problems. This is one of the things TRAINZ has going against it. I fear this is also what causes a lot of potential users to give up and move to another train simulator--- even if this other sim is less user friendly--- still it has the ability to update itself basically automatically and cleanly, with no intervention from the player.

I believe many who play simulators have no interest in manipulating the game, creating assets, or multiplayer, but simply want to get in the engine, cockpit, driver's seat--whatever-- and DRIVE in the game. They don't want to have to learn complicated rules and "fixes" to be able to do this. They want a worry-free, click-and-go type of simulator. Maybe someday TRAINZ will get there.

As for me, I love TRAINZ and spend a good deal of my retirement in the game, both in the creating phase and just running trains on my routes. Unlike some (many?), I haven't had that many problems with updates or patches. Maybe I'm lucky. I don't know. What I do know is, that when everything is cool with the game, it is IMHO the easiest train simulator to use, especially the Surveyor (creating routes) aspect.

Cheers,

Dave

I agree with the part about some just wanting to get in the engine, etc. and DRIVE (operate) a train. That'd be my father, whom I learned how to fix stuff for, so he can ENJOY it. He's 65 and retiring. No need for him to start learning to futz around with it. Oh, while I'm at it, thanks again for the Cotton Belt!

Paul
 
Compared with all other games ... move to another train simulator--- even if this other sim is less user friendly--- still it has the ability to update itself basically automatically and cleanly, with no intervention from the player.
"cleanly" did you say? I think you'll find many over there who would not use that word. Seems every time there is a hint of an upgrade, there is a panic to quickly make a backup in order to be able to restore lost items. I wouldn't wish too loudly for that. Automatic updates may sound fine in theory but the application leaves a lot to be desired.
I believe many who play simulators have no interest in manipulating the game, creating assets, or multiplayer, but simply want to get in the engine, cockpit, driver's seat--whatever-- and DRIVE in the game. They don't want to have to learn complicated rules and "fixes" to be able to do this. They want a worry-free, click-and-go type of simulator. Maybe someday TRAINZ will get there.
I agree that many would like those characteristics but I doubt we'll every get there. Trainz is not a game like any other. It simulates a world and in order to do that it has to be flexible enough to accommodate a multitude of demands. Unfortunately or fortunately depending on where you sit, that flexibility comes at a cost. Super easy would also mean totally locked down so that everything is predictable, no users making random modifications because they have a better idea. I think that would alienate a lot more people.
 
I believe many who play simulators have no interest in manipulating the game, creating assets, or multiplayer, but simply want to get in the engine, cockpit, driver's seat--whatever-- and DRIVE in the game.

To be fair, if that's all you want to do, then you don't need to worry about patches or content compatibility or any of that stuff. It's only when your demands get more extensive that you start having to learn the details.

chris
 
One thing I forgot to mention was that when I installed TRS2010 on my lappy it immediately tried to run the Auto Patcher but after a while it came up with some gobbledygook then "Patching Aborted". This reminded me of when I do a fresh install of Windows 7 and I get a slab of 180+ updates - if I try to do them in one go it always fails so I do them manually in batches of 20 with frequent restarts.
So, located the patches and installed them singly, result success!
 
Patching up to 49922 is relatively quick (compared to SP1 and beyond). When I reinstalled TS12 after my defrag last week the first patch took around 40 mins (this is the one which dismembers and rebuilds the ja files) and the second about 10 minutes.
 
Trainz really is a patch job of broken error ridden assets, with screwed up config files, and broken dependencies ... nothing works right out of the box ... and fix's are "CONSTANTLY" applied by the end user, like slapping band aids on an open bleeding compound fracture. It requires the end user to patch, and fix, a multitude of broken things, in a program that is not fully ready for release, and sale, to the public ... It's like a giant beta WIP, that takes a super computer to run.

If GTA V was released unfinished like Trainz ... They would be out of business !
 
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Trainz really is a patch job of broken error ridden assets, with screwed up config files, and broken dependencies ... nothing works right out of the box ... and fix's are "CONSTANTLY" applied by the end user, like slapping band aids on an open bleeding compound fracture. It requires the end user to patch, and fix, a multitude of broken things, in a program that is not fully ready for release, and sale, to the public ... It's like a giant beta WIP, that takes a super computer to run.

If GTA V was released unfinished like Trainz ... They would be out of business !

And... What's your point?

Once the content is repaired, there are no more errors for that content we currently have installed. The updates we are seeing include better error detection so more errors are being found. It's not a matter of chasing new errors, it's a matter of uncovering old ones that were never caught before. The thing is the error detection was never in place in the first place so many errors made their way into the simulator. Now with the purpose of preventing the awful crashes we saw for so many years, and allow for smoother operation, error detection has been introduced.

Keep in mind that if the simulator has to parse through every line and pick at and skip over every miss-spelled tag, malformed container, missing texture, corrupt texture, missing animation, then no wonder it stuttered and crashed! With each subsequent version since TRS2006, the error detection process has become more refined, so now the error detection routines now trap these problems in Content Manager instead of while the simulator is running allowing for better performance and reliability. The big DLS clean-up project is part of the impetus to clean up the content and make it error free for the end-users. Hopefully by the time T2 comes out, many of the errors we see today will be no longer an issue.

John
 
Just to set the record straight I retired 30 years ago and I never dealt with Windows because it had never been adopted by business or industry. When Norton broke away from Gates, Gates got smart and concentrated on the personal market. My office at home still contains a Dos computer and a Unix one. Trainz is the first Windows machine I have had the misfortune to deal with. If Windows had been around in the 50's I would have been an accountant not a computer consultant. Deisan
 
Trainz really is a patch job of broken error ridden assets, with screwed up config files, and broken dependencies ... nothing works right out of the box ... and fix's are "CONSTANTLY" applied by the end user, like slapping band aids on an open bleeding compound fracture. It requires the end user to patch, and fix, a multitude of broken things, in a program that is not fully ready for release, and sale, to the public ... It's like a giant beta WIP, that takes a super computer to run.

If GTA V was released unfinished like Trainz ... They would be out of business !

Everything works without any problems, including updates and patching.... until.... wait for it,



you start adding third party content that does not follow along the rules that are suppose to be followed. Not all of it is this way. For example, all my train vehicles work with no problems. It was scenery items with problems. It is just like how Windows, OSX, Linux, everything has fixes for all the shortcut driven software out there.

Paul
 
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