Texture Shadowing Problem

BuilderBob

New member
I have created a new texture from an existing bitmap, but when I apply it I get a two-color effect as the texture is rotated.
I thought that this was the issue that the NormalMapHint line in the normal map texture.txt file was supposed to correct:
Primary=normaltexture.tga
Tile=st
Alpha=normaltexture.tga
NormalMapHint=normalmap
Is that the correct usage, or is there some other reason for the texture appearing with the dark colored patches?
 
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