TC3 Signalling System

Ian_Coleman

New member
Does anyone know whether the promised improved signalling system that will be included with TC3 will be able to be transferred into TRS2004?

Or will it only be able to be used within TC3?

Ian
 
I can't think of an example where a new feature was usable on an old version of TRS, so I would have to say it would be TC3 only.
 
Does anyone know whether the promised improved signalling system that will be included with TC3 will be able to be transferred into TRS2004?
TC3 only, and why do you want it in TRS2004? OK, let me guess, you don't like CMP... Before anybody asks you'll have a right fight on your hands moving the steam locos back to TRS2004 if you don't know what you are doing, and even if you manage it they won't work as well.

The idea is to get everybody to move over to TC3, TRS2009 and TRS X. Once everybody is using CMP we can stop broken assets being uploaded to the DLS for a start. TRS2004 is five years old and should be ditched ASAP.

Paul
 
I can't think of an example where a new feature was usable on an old version of TRS, so I would have to say it would be TC3 only.
Although I'm not an expert, I would say that the new signalling system is very likely to be written into the low-level code of TC3. It wouldn't be a separate, movable thing.
Mick Berg.
 
Bad last three days at work, sorry. I should have said IMHO everybody should ditch TRS2004... But that's nothing you didn't know already.

Paul
 
I certainly hope that the all new and improved signalling logic in TC3 will not break existing signals like our good old USA05 signals.
 
I certainly hope that the all new and improved signalling logic in TC3 will not break existing signals like our good old USA05 signals.

It should not break anything - and yes, it has been tested with the USA signals.

(The behaviour of those could use a major upgrade for full speed signalling logic, but all they've been given is minor tweaks, e.g. a couple of flashers where it was easy and sensible to add.)

The new logic is slightly less tolerant of blatantly stupid installations than the old logic was, but assuming the signals are installed in a vaguely sensible manner, you should be fine :)
 
TC3 only, and why do you want it in TRS2004? OK, let me guess, you don't like CMP... Before anybody asks you'll have a right fight on your hands moving the steam locos back to TRS2004 if you don't know what you are doing, and even if you manage it they won't work as well.

The idea is to get everybody to move over to TC3, TRS2009 and TRS X. Once everybody is using CMP we can stop broken assets being uploaded to the DLS for a start. TRS2004 is five years old and should be ditched ASAP.

Paul

Just a reminder to Paul that CMP is TRS06 and not TRS04. TrainzObject is what all thinking TRS04 users have!

Cheers
Russell.
 
It should not break anything - and yes, it has been tested with the USA signals.

(The behaviour of those could use a major upgrade for full speed signalling logic, but all they've been given is minor tweaks, e.g. a couple of flashers where it was easy and sensible to add.)

The new logic is slightly less tolerant of blatantly stupid installations than the old logic was, but assuming the signals are installed in a vaguely sensible manner, you should be fine :)

Trust you are still ejoying life Down Under and that "they" are not working you too hard! Any time to watch the telly-tubbies... oops I meant the Wallaby front row?:hehe:

Looking forward to TC3. How will single (branch) working behave?
 
TC3 only, and why do you want it in TRS2004? OK, let me guess, you don't like CMP... Before anybody asks you'll have a right fight on your hands moving the steam locos back to TRS2004 if you don't know what you are doing, and even if you manage it they won't work as well.

The idea is to get everybody to move over to TC3, TRS2009 and TRS X. Once everybody is using CMP we can stop broken assets being uploaded to the DLS for a start. TRS2004 is five years old and should be ditched ASAP.

Paul
I strongly agree with Paul here. We desperately need to get the community working from a common standard and to definitively obsolete UTC and TRS04. As long as TC3 'works' to a higher standard than TRS04 and 06 (which we shall see) then there should be inducement to change over - for a start the download station should be purged of all content that is 'broken' for TC and only new content for TC should be uploadable.
 
I... only new content for TC should be uploadable.

A bit harsh don't you think, particularly for those of us working on TRS2006 routes. I suspect even with TC, most developers are still using 006 as their standard platform. Besides, have Auran themselves not said they intend to make content created for earlier versions importable into TRS2009? At least that's what Tony Hilliam seemed to indicate in the TRS2009 etc. announcement thread. TC now appears to be very much a "diversion" off the main Trainz canon - essentially fulfilling Greg Lane's old route pack idea - and the true upgrade path will be TRS006 to 009 (or X). So by definition if 009 or X are going to be backward compatible that means they will include (or have access to) all the existing legacy content - broken or otherwise.
 
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Yes, harsh. But however else will we get a re-unified community working from a common standard for TRS? If not TC3 than TS2009. Either way, the line needs to be drawn - as long as the sim works (big 'if' I know), then all previous versions are obsoleted, not supported and effectively removed from the DLS and any other Auran website. I believe this approach is called 'tough love'. :hehe:
 
Well if you can guarantee that cmp will work for everbody without exception. Of course that means also managing content with NOTHING to do with the internet. Committing and removing content on the computer and running with no problems and not even thinking of trying to sneak on line.

From what I read all content from all the series should be compatible to 2009/10.

But there again as a humble pensioner I may be mistaken in my understanding. But it seems that an awful lot of work is needed to make it all run tickety-boo (spelling:p )

Barry
 
Yes, harsh. But however else will we get a re-unified community working from a common standard for TRS? If not TC3 than TS2009. Either way, the line needs to be drawn - as long as the sim works (big 'if' I know), then all previous versions are obsoleted, not supported and effectively removed from the DLS and any other Auran website. I believe this approach is called 'tough love'. :hehe:
I think that Auran's slightly tough love of DLS support, but no techical support is a better idea.
 
I don't believe that will ever happen but, anything is possible. It could clear up some of the DLS that's for sure.
We '04 users have already been cut off from any tech support. That was announced last year. We are now, 'on our own', as it goes.

:)
 
Yes, harsh. But however else will we get a re-unified community working from a common standard for TRS? If not TC3 than TS2009. Either way, the line needs to be drawn - as long as the sim works (big 'if' I know), then all previous versions are obsoleted, not supported and effectively removed from the DLS and any other Auran website. I believe this approach is called 'tough love'. :hehe:

So I am effectively wasting my time building the West Highland line in 2006, then?

Ironically I do agree there is a need for a bit of a tidy up, particularly when you place what are default items in TRS2006 then next time you load the map get the error message about faulty content. However that is for Auran and their associates to manage in a positive means, not disillusion 1000's of customers.

TC as it stands is a pretty much useless product for the route builder, with only a handful of objects. TC3 will add a few more but nothing like the default content of 006 or even 004. Where would I start building a Swedish route in Trainz Classics? At least 006 has the signals, speed boards and a few other items to get up and running.

How much support do you think TRS2009 or X will get if the Auran policy is market each one as a separate entity with no forward or backward compatibility? How much content will get created for a product that would be obsolete in 18 months? One of the benefits Trainz has over other sims is the rich catalogue of assets and content that has built up over the years and it would be a tragedy if all that hard work were lost.
 
Yes, harsh. But however else will we get a re-unified community working from a common standard for TRS? If not TC3 than TS2009. Either way, the line needs to be drawn - as long as the sim works (big 'if' I know), then all previous versions are obsoleted, not supported and effectively removed from the DLS and any other Auran website. I believe this approach is called 'tough love'. :hehe:
I don't think this approach would be popular with all the creators out there. Or are YOU intending to become a creator when it comes along?
 
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Originally Posted by Paulsw2
Yes, harsh. But however else will we get a re-unified community working from a common standard for TRS? If not TC3 than TS2009. Either way, the line needs to be drawn - as long as the sim works (big 'if' I know), then all previous versions are obsoleted, not supported and effectively removed from the DLS and any other Auran website. I believe this approach is called 'tough love'. :hehe:

I don't think this approach would be popular with all the creators out there. Or are YOU intending to become a creator when it comes along?

As a content creator who creates in TC but has spent much time making sure things work in TRS2004 only to find that a number of people who have purchased TC and TRS2006 avoid anything with a TRS2004 label because they might have to fix the errors or don't understand that if it says TRS2004 it will also work in other versions a TC3 only environment would be very popular with me.

Layouts are different they use mainly scenery objects which in general don't use the features of TC with the exception of signalling so if you do develop in an earlier version either leave the signals until last or redo them not impossible in my opinion.

Cheerio John
 
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