I am running TRS22PE (as well as Trainz Plus). Both have the imposter system and PF trees.At this moment we know that Trainz Plus has the imposter system, the new PF tree support
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I am running TRS22PE (as well as Trainz Plus). Both have the imposter system and PF trees.At this moment we know that Trainz Plus has the imposter system, the new PF tree support
I see, thank you! The list sounds great!Well, they did not actually technically announce a new version, but yes, I got an email on the 23rd of December that said "Our small studio is hard at work preparing new products, DLC and feature updates coming your way in 2026 and beyond." There followed a "sneak peak" of a long list of "things to look out for". The words "in 2026 and beyond", leaves quite a bit of leeway timing-wise, and does not actually commit to the whole list coming out at once.
I have both too. My TRS22PE can use the PF trees, but thankfully it does not use imposters.I am running TRS22PE (as well as Trainz Plus). Both have the imposter system and PF trees.
You are correct, I had forgotten that SP6 added them.I am running TRS22PE (as well as Trainz Plus). Both have the imposter system and PF trees.
Unfortunately that is the new reality of software development. If you stand still while trying to fix every issue in your current product to everyone's satisfaction, your competitors will overtake and bury you.I think that before launching a new game they should fix the track-lod-tree spline issues among other things. ... It's disappointing how can we talk about a new Trainz game while TRS22 is still unfinished.
Well... after the dismal failure of Project Motor Racing, as the developers released an unfinished product, developers should take note about what happens when they release an unfinished game... And unfortunately there are a lot of cases of unfinished games which have been released during the years. And unfortunately, many gamers will still fall in the trap, even though they're sold a complete lie.Unfortunately that is the new reality of software development. If you stand still while trying to fix every issue in your current product to everyone's satisfaction, your competitors will overtake and bury you.
You have discovered the secret of modern marketing techniques (well at least some of the marketeers anyway).even though they're sold a complete lie
TRS22 / TRS22 Platinum and TrainzPlus both use the same trainz-build number, if you are at the same update level. This has been the case for most of the Trainz Plus releases.I don't like the subscription model because if you create a route in it and then decide that you don't want to pay anymore you can't export the route to regular 22 because it's a higher build and won't work. It is stuck in Plus and you will have to perpetually pay every year to continue gaining access to the route. I'll just stick with 22PE for now until the next retail version comes out.
Where did you get that idea from? I have both Trainz Plus and TRS22PE and regularly export routes (and sessions) between Plus and 22PE, in both directions, without any problems. Both Plus and 22PE use the same build number (currently 5.6) for all routes and sessions.I don't like the subscription model because if you create a route in it and then decide that you don't want to pay anymore you can't export the route to regular 22 because it's a higher build and won't work. It is stuck in Plus and you will have to perpetually pay every year to continue gaining access to the route.
Perhaps ray tracing may be the upgrade you require but everyone would have to upgrade their systems to an RTX (or equivalent) GPU if they have not already done so.Right now all light assets look like crap and don't give off a real illumination.
Why would I spend more money on a $1000 GPU? The issue is not my GPU, it's the way light emmision is handled in the 3D software that's used. Either people do not understand how light emmision works, how to render light itself, how to work with normals or etc. How can a modern game like Trainz be decades behind the times with lighting?Perhaps ray tracing may be the upgrade you require but everyone would have to upgrade their systems to an RTX (or equivalent) GPU if they have not already done so.
When this was last discussed in these forums there were very few games that used ray tracing and many/most/all of those that did only used it in some segments, not everywhere.
You are kidding of course!Trainz ahould have been remade in Unity or Unreal
PBR is not a product of N3V. It is a third party texture system that is widely used in many games and sims and, yes, they also have the same "jelly effect". For ways of overcoming this affect see the Trainz Wiki at Using_PBR_Textures.why are there so many bugs like the pbr texture jelly effect, and we still have billboard trees
I don't know where you got that explanation but it does not tally with reality. A simple Google search revealed the following definition of ray tracing.Ray tracing will not remove blobs of light below the source nor will it shine off objects.