T:ANE (in development) screenshots...

Amazing work on your LIRR route Knifeswitch1. I spot red striped and blue striped P72 coaches. They remind me alot of the Metro North ACMU's. Awesome units.
 
Just i few shots i did while testing my repaints of superliners. Must say that shadows and post processing amazed me.
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Simply Amazing shots there Jango. Donner Pass is a great route to take scenic mountain shots. :) Plus thats my favorite location on the route. :)
 
Beginning Of My Classification Yard -

A Lot More Work Ahead As 10 BaseBoards Long and developing new textures when needed........

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OK, now I am impressed!


TANE 80349

I have the settings pretty high and, as you can see, I am going by the packed roundhouse at almost 40mph and the FPS is still reasonable, no stuttering that I noticed except the sounds skipped a couple of times.

That is very impressive.

Edit: Settings in launcher;
Full Screen - 1920x1080:60Hz
Vertical Sync - Full
Shadow Quality - High
Main shadow resolution - 2048
Texture Detail - High
Post Processing - High
Water Quality - High
Antialasing - x4
Detail Update Rate - Low
Use multiple render threads
Use texture streaming
Process objects behind camera

Settings in game;
Max Draw Distance - 15000m
Scenery Detail - Ultra
Tree Detail - Normal

System Asus G10;
CPU i7-4790 3.6Mhz
RAM DDR3 16GB
Video Asus NVIDIA GeForce GTX970 4GB DDR5 Driver 361.43
OS Win 10
 
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@normhart
Thank you for showing the settings. This is very important.

Hopefully others will post their settings so we get some sort of baseline as to what is useful and what isn't. Sadly there doesn't seem to be anyway to record or standardize environmental settings.
 
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