T:ANE (in development) screenshots...

It's not a my skill. I'm luky :) . I don't save the session when I edit the route so every time I have to set new parameters. That's why my screens are all different each other.
 
Some shots of Hayle, Cornwall circa 1930s - the tide is out
Those are some excellent screenshots, Bob! The beach-to-water convergence zone is one of the more challenging things to capture in T:ANE, I believe. Even waterfalls have been modeled fairly well, but ocean surf? Not quite yet. Here it looks like you are progressing in making it real...
 
Something I've always wondered since you started posting these photos- do you actually run your route with these settings, or is it just something that you enable when taking screenshots?

chris

I've never ran this route becouse it's a work in progress. I don't know now the setting that I will use in a future session.
If you want i can post the post processing setting that I generally use.
(Sorry for my english)

But when I edit the route I use that setting
 
Hello everyone after taking a month and a half break from trainz I've making my return (slowly but surely) back into TANE. Im currently reinstalling all of my stuff back into content manager as well as re-downloading stuff from the DLS and then I have to re-fix all of my stuff so it will be awhile until I can start posting NEW screenshots. But here are some I took back around March I think I forgot to post. It feels good to be back.

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I'm curious as to how to adjust post processing. I see you guys talking about it and I'd like to use that in my own screenshots. Can you guys tell me where to go to adjust it or what settings work best?
 
Alt+TAB to the game screen..

open developer roll down menu and select post processing:

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Here you can adjust it...

What you adjust here will affect both surveyor and ingame. Remember to DISABLE post processing in the settings:

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When this post processing is set to OFF, you can adjust it manually, like in the screenshot over and as Ita driver has posted screeshots about

Jan
 
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Go to the launcher -> Settings -> Dev -> Check the box next to advanced debug tools. Then restart. Go back to launcher then hit the Developer button in the top bar. Then click Post-Processing settings and you'll see the menu that ita just showed.
 
And I also have screenshots! I braved the terrible frame rates I've been experiencing on the Hinton route to capture some Chessie power in its natural habitat:

 
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