T:ANE (in development) screenshots...

It can be achieved by altering the environment settings. The whole scene can become darker as a whole, but overall it does look better.
 
It can be achieved by altering the environment settings. The whole scene can become darker as a whole, but overall it does look better.
Yes, true... but not to that degree.
Even with sun color to the maximum I can't get shadows that dark and at the same time have as much overall brightness as in Ozark's shot.
Just my experience playing around with environment settings.
Anyway, great shot.
 
I managed this by tweaking the sessions environment settings. If you really tinker with the post processing settings and environment then I think you can get somewhere. I imagine over time individuals will come out with presets that are generally considered quite nice.

ironoretippler2_zpscoklsuzm.jpg
 
Yes, that's what I meant... in your shot there's much less overall brightness than in Ozark's.
That very same result I managed to achieve too... but sadly you can't have both brightness AND very dark shadows just by tweaking the environment settings.

Edit: I totally agree with you that by adjusting the environment settings you can get a much better result than by using the default settings.
Just you can't get what Ozark has... ;)
 
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I do not think that many photos here were processed by a image processing program. With the environment settings is really much possible! It takes a lot of time has to be found the setting in order to achieve good results. But it is worth it.
But the software can help in some nevertheless Occasionally, even though it might not always necessary :)
 
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I doubt it's just the 0.1 percent who can. I don't run it cranked, that was with shadows on low!

Even then, given time we'll probably reach hardware parity again, and we'll see even more people getting good visual results.
 
but sadly you can't have both brightness AND very dark shadows just by tweaking the environment settings
It is possible with post-processing settings or/and modification of game shaders. I don't know why N3V doesn't want to set wider range for these settings. Same as limitation min FOV to 25 degrees, not 10 for example. And save of FOV when changing the camera.
 
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It is possible with post-processing settings or/and modification of game shaders. I don't know why N3V doesn't want to set wider range for these settings.
Absolutely agree. When you make shadows a bit darkness, picture becomes with a low brightness. Seems your shaders fix this bug.
 
Wearsprada,

Just wanted to know, how are you getting the color or effects to look that way? Are the last three pictures using an early morning time? This caught my attention.

Paul
 
Very good! Tell me please how you did such dark shadows? Looks really so much realistic! In my TANE i have a bit gray shadows, thats looks not realistic and maybe funny.

I'm using TRam modified shader pack and the clock is set to about 9:15 A.M. and I messed with the three color dials in the environment settings.
 
I'm using TRam modified shader pack and the clock is set to about 9:15 A.M. and I messed with the three color dials in the environment settings.

Would you mind posting specific details about what you've tweaked? I wouldn't mind giving them a go when I get back to my desktop. :)
 
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