SW Pennsylvania Mon River Line

A trio of Detroit Edison (DEEX) SD40's lead empty gons across 10-mile creek on the Manor Branch of the Mon Line:
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Gons still need some skin work, the SD40's need some weathering and the number boards fixed, and the non-rotary car is coupled to the loco- DOH!!
 
I haven't posted here in over a year, but I've still been working on this route. Had a few setbacks: YARN roads snaked wildly all over the place, the dreaded black holes appearing all over the map, replacing old low-res textures with McguireL's great new high resolution textures.


A pair of GP38's passing the Allenport mill.
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Entering Stockdale:
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Passing the south end of the Allenport mill as the mill switcher pulls a set of gons loaded with coils (yes, they have spray paint ARN!):
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Passing a baseball game on the Stockdale ballfield:
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Gondolas sit in the Stockdale siding waiting to be filled with scrap to go back to Monessen:
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Here's some action across the river as a pair of Monongahela Super-7's pull Bailey coal into Newell:

Trainz, I HATE you for ruining my DEM with your F&*^*&^&*^&*^ holes!:
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Looking across the river to Coal Center:
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Entering Newell, while across the river, PA88 runs through High Point over more D&$#% Trainz sinkholes:
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Scott, its soooo good to see you back! I hope you'll continue to show off more screen shots as I enjoy watching your progress! :)
 
Worked on the passing track on 10 Mile Creek and Wayne Tunnel near Waynesburg today. Wayne Tunnel needs a better tunnel portal. Add that to the modeling list.

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If this is the tunnel: http://www.railpictures.net/images/d1/9/2/1/1921.1393739280.jpg

I have seen several just like it, somewhere ... IDK

I usually just use: Tunnel Concrete 1T WO 1908, Tunnel 3 Without Track, Tunnel3_1 voie, or Tunnel 4_1 voie

That's it. Unfortunately, a "real" tunnel in Trainz won't work. They only snap to the grid on 90 degree angles, and that is NOT how it falls on the DEM. It needs to be a building asset that can be dropped and rotated as needed.
 
They work just great if you disable the snap to grid line by lowering the config file height tag, and fix the config files ... I have been using them for years.

By editing the tunnel config file to height -1 it will disable the "snap to grid", making it a completly straight tunnel at any angle, but also the dighole is disabled (requiring your own placement of a 1x1 dighole).

http://forums.auran.com/trainz/showthread.php?48114-Singled-tunnel&p=517512#post517512
 
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A load of coal out of Bailey Mine waits for a trio of light SD40s at the north end of West Brownsville at dusk on the Mon Line:

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Nice work Scott bout time you got sum more done on this project of yours, Keep at it mate.
Cheers Mick.

RRGH!!!!!!

Speaking of having work to do, a Pittsburgh & Lake Erie MOW crew fixes Auran/N3V Bug Holes because they can't code texture replacements:

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They're going to need A LOT more ballast hoppers!!
 
Looks good Scott, but I have one thing to say, that guy with the ruler next to the hole, well that's going to take more than the stick he has to measure it's depth.... I think you're going to need tons and tons of dirt to fill that in, maybe I can get UP to send about 4 100 car unit trains of dirt for ya.
 
Once I finished being ticked off about filling in holes, I updated around Allenport with McGuireL's ultratextures and got rid of the older grass I was using. Here, a Conrail local pulls out of the Wheeling-Pittsburgh Steel Mill:

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A trio of Penn Central geeps loads a Pennsylvania Power & Light unit train at Emerald Mine:
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Manor Branch curves across the foreground behind piled sleepers next to the tipple at Emerald Mine:
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