Subways, Underground, Tram or anything else Urban shots!

Hello, nice layout, can me someone tell where I can find the small planted row trees (in the quoted screenies; incl. the wooden grid)?

Now I want to grab the opportunity for showing my current work: The shots depict a fictive South American metropolis with (planned) two heritage tramway lines. One will connect the international airport with the historic centre and the other leads from the harbor (where the depot will be situated) via the old town to beaches and the seaside resorts. My work bases loosely on the cities of Buenos Aires and Montevideo. I have not baptized my city yet (however propostions are welcomed;) ).

What you see is the first line beginning in the old town on place of the cathedral and moving onward to the Gran Via. On the route the tram is passing Plaza Independencia with a Grand Hotel and the president's palace, where a changing of guards is takinge place.

Enjoy

regards,

Jean-Paul

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@ AlianD:

Hallo,

very nice screens too – thanks for bringing it up here!
About the trees, its built-in content from TC3 forward, so you should find in if you search your TS2010’s content. Just use the filter and go for built-in content and for trees, than try it out.

Your’s TUME
 
Again screens from my PCC-City

Dear All,

here come the latest screens from my PCC-City :-)

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Your’s TUME

:)
 
Ancient and Modern, as it were.........

........or as it used to be in the 'Good Old Days'? BTW, not from a layout, just my trackage etc test area.

aandm.jpg


regards, Alan
 
What building is this red brick one?

Hallo,

this building has been created by dmdrake and you will find it at DLS.

See the information below:

Sydney-Flats-4
TRS2004
Created by: dmdrake
File Size: 731.57 kb
KUID2: 33404:504378:2
Date: 29th Sep 2005
Downloaded: 157411

Important Note:
The object unfortunately includes an error which will be reported by CMP because of a missing texture. Some mesh of it is dedicated to the texture of the Sydney-Flats-2 building available at DLS too. I just studied the txt files at the Sydney-Flats-4 object and solved the problem by copying the sydney-flats-2.bmp texture file from the Sydney-Flats-2 building into the Sydney-Flats-4. I used the “Edit in Explorer” function in CMP to do so. After that I created a new object folder including a new kuid number for the Sydney-Flats-4 object to make the bug fixed object independent from the original one. Of course I gave credit to the original creator dmdrake. Since that the very nice building can also been used within TS2009 and TS2010.

Since dmdrake gave me permission to reskin his nice objects (years ago) I will probably put the fixed object onto DLS in the near future – of course including the credit to him.

Again many thanks to dmdrake for his very nice TRS creations which provided a very large variation of possibilities to route builders from the first years of Trainz forward.
:wave:

Your’s TUME
 
Progress at my “Street-Car-City-Project”

Hallo @all :-)

just to share the progress at my “Street-Car-City-Project”, I uploaded some screens from the latest state of work.
Some of you asked about the release of the PCC-Streetcars. It will be released within the route – probably all in a bundle.

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See also some other screens following at the next replays.
Your’s TUME
 
Really nice impressions tume! :)

I would be thrilled to see this PCC Streetcars running through the 1940s/1950s era. ;)

cheerio
spike
 
Great city, well done!

I like that asphalt, could you please tell me where you got that from?
Thanks in advance,

Greetings,
Ben
 
Hallo @all :-)

just to share the progress at my “Street-Car-City-Project”, I uploaded some screens from the latest state of work.
Some of you asked about the release of the PCC-Streetcars. It will be released within the route – probably all in a bundle.

tume201010120000.jpg


tume201010120004.jpg


tume201010120010.jpg


tume201010120012.jpg


tume201010120025.jpg


tume201010120026.jpg


tume201010120027.jpg


tume201010120030.jpg


tume201010120031.jpg



tume201010120034.jpg


See also some other screens following at the next replays.
Your’s TUME
Hwy where did you get the highway in the background?
 
Hello,

@tume nice shots. Are the buildings in the foregrounds (besides the repaints of dmdrake's) your creations? They would also fit in South American Metropolis.

Lets have a look on my progress....

beginning with the tram depot and the turning point/table in the harbor area

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Now, I want to resume where I stopped with my last post in this threat

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Central Market

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Next Stop: Obelisk's place...

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regards

Jean-Paul
 
Progress at my “Street-Car-City-Project”

Hallo @all :-)

Thank you for your nice words about my work.
I just answered some questions below:


@ AlianD:

Very nice screens! You made a lot of very nice idea of detail combination coming true! I just indicated some of my own creations at the screens below. Its all still unreleased, but it will come along with the route.

@ HOscaleido:

The HWY is my creation too. Its also Its all still unreleased and it will come along with the route too.

@bendemen:

The asphalt is also my still unreleased creation. Like the other things, it will eventually be available within the route. See the following two screens, so you will get a little more impression of the road texture set.

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See also some other screens following at the next replays.
Your’s TUME
 
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