Stopping distance at signals

EHE

New member
Hello fellow trainzers,

At the moment the trains stop exactly at a red signal and this does not seem to me to be how it works in practice.

Is there a possibility to have the train stop a few meters before the signal, so that it looks more realistic?

Thanks,
Eric
 
The signal should be moved further forward from its 3D origin point.
In TRS22 I seem to recall that trackside objects can be moved relative to their position on the track.
If the origin point remains stationary during this move, then it could be a solution.
 
A question: Is the distance at which the front part of the locomotive stops always the same or does it change according to the length of the locomotives? (long locomotives stop with the front part closest to the signal, short locomotives stop with the front part furthest from the signal)
 
Jointed Rail used to have a trigger that you could add to the track pointing at the signal. It would stop trains at the trigger. It worked great in TRS 2010.

I'm not sure if it's on the DLS, but it was called JR Offset signal if I remember.

I'm now using TRS 22. I have so many other issues with AI driving- They stop and then give up at red signals and I have to restart them. Anyhow I haven't had the need to import it the trigger so I'm not sure if it works beyond TRS 2010 and 12.
 
The signal should be moved further forward from its 3D origin point.
In TRS22 I seem to recall that trackside objects can be moved relative to their position on the track.
If the origin point remains stationary during this move, then it could be a solution.
While I haven't tested all possible signals, none of those I have tested had that ability.

In Surveyor 2.0 using the Fine Adjustment Tool you can move signals left and right, and above and below, their attachment point relative to the track but there was no ability to move the signal along the track while leaving its attachment point fixed.
 
While I haven't tested all possible signals, none of those I have tested had that ability.

In Surveyor 2.0 using the Fine Adjustment Tool you can move signals left and right, and above and below, their attachment point relative to the track but there was no ability to move the signal along the track while leaving its attachment point fixed.

Thanks pware, interesting info... and by changing the parameter the line "public define int HALF_A_CAR_LENGTH = 20;" inside the signal.gs file do you think it changes the stopping distance at the red signal ?
 
by changing the parameter the line "public define int HALF_A_CAR_LENGTH = 20;" inside the signal.gs file do you think it changes the stopping distance
Your guess would be as good as mine as I never touch scripts in assets. It might be worth a try but script variables have a habit of being used in more than one place. Make a clone of the signal and experiment on that.
 
A question: Is the distance at which the front part of the locomotive stops always the same or does it change according to the length of the locomotives? (long locomotives stop with the front part closest to the signal, short locomotives stop with the front part furthest from the signal)
Each railway company had traffic and signalling rules. As a general rule, you need to stop the locomotive in a position where you can see when a signal changes from red to green. The concept of "Overtaking" the signal is when you pass it completely and inside stations it may be that the signal is passable until the next or until the next detour. Detours may never be exceeded unless authorised.
But there are a thousand rules, a locomotive doing classification could exceed everything if there is no train announced, etc, etc. :cool:
 
Each railway company had traffic and signalling rules. As a general rule, you need to stop the locomotive in a position where you can see when a signal changes from red to green. The concept of "Overtaking" the signal is when you pass it completely and inside stations it may be that the signal is passable until the next or until the next detour. Detours may never be exceeded unless authorised.
But there are a thousand rules, a locomotive doing classification could exceed everything if there is no train announced, etc, etc. :cool:

I meant in trainz ... I just wanted to understand if the distance between the origin point of the locomotive and the origin point of the signal remains unchanged regardless of the length of the locomotive ...
 
I meant in trainz ... I just wanted to understand if the distance between the origin point of the locomotive and the origin point of the signal remains unchanged regardless of the length of the locomotive ...
At Trainz I don't know exactly, I don't drive regularly because my thing is creation. When I drive I do it manually and stop where I want before a signal, but if you talk about AI I have no idea.
 
I have never seen short locomotives stop further from signals than longer ones. If you have trouble stopping at signals, meaning blowing past them, then you need to slow the train down prior to the signal. I use advance or distant signals for that and they work as intended. In JR parlance, they would be Type 05 signals, or the Type 06d signals.
 





Downloaded from JR Offset Signal. threw it in on Semaphore test track...



Here is another picture, and believe or not, I have seen this on several Routes and Didn't have a clue this is what this Object did.



Did a Properties thing, and this Green Arrow comes alive, showing a Path Command that stops at the Signal.

So wherever you place this Arrow, that would be the invisible Stop for Red signal and train should stop just behind the arrow, as I see it.

Other more learned members correct if I am in Error here.
 
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