Still having trouble with SPORBUST in 2010

I did get a lot of them working using JohnnyC1's help with opening Pm2Im from Explorer, not from CM. But still have some that refuse to be fixed.
The assets were coming into CM3.2 as faulty (with errors, not just warnings).

Do you think it would help if I had TS2004 installed, open the assets in that version (assuming there are no errors), and then work on them there before trying to export to TS2010?

FW


I don't think that method will work. It is best to work/fix within 2010 or whatever you will want the assets to work in. Keep working at it, I have gotten all of SPORBUST's, on my sysytem assets to work in 2010 Native, it did take a little while to accomplish.

Johnny
 
Copy and paste ANY .texture file from the asset folder. Rename it to the missing texture and change the line, in notepad in the body of the document, to specgray.tga.
In Infranview, create a new 16 by 16 image and name it to specgray, save to desktop.
Place both files into the asset folder and commit.

Just give it what it asks for. Sometimes unused textures are still included and have no impact other than Auran's error checking. I've repaired dozens of content like this giving a .texture file and small TGA image. It's simple really. Sometimes a .texture is there without a TGA file to match and the other way around. Usually it doesn't affect performance of the asset.

I have seen a lot of assets like this. One or the other is missing. I have yet to do as I've said and it impact performance or appearance of the item.

Dave....
I think I've already tried doing that. I took one of the .texture.txt and the .tga and copied/re-named to the missing one, but still got the error. I'm on to different things now, but I may come back to this.

FW
 
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