Originally Posted by deneban
If the asset is getting its mesh from within then it was "moved" from when the asset got its mesh from an external source. I am not afraid to say "copied" either because there is no legal significance to how many copies of a publicly released mesh are on someones hard drive or in how many assets it is copied into.
We are not talking about what is on someone's hard drive. We are talking about what N3V allows you to include in a upload through the DLS cleanup.
That is why I added the clause "...or in how many assets it is copied into."
If someone wants to move a mesh from the paintshed source into their reskin and make the other required adjustments they are perfectly entitled to do that. It's what they then do with that repaired asset that is being discussed.
I don't see how that relates to my quote, in fact the expected relevant responses are not present in your reply:
a) acknowledging "ok you agreed with the term copied."
b) Legal equivalency claim, but since you haven't, that must mean you agree that "there is no legal significance to how many copies of a publicly released mesh are on someones hard drive or in how many assets it is copied into."
It'd be nice if some continuity were afforded instead of just picking out new clauses to target in the next reply.
It is an addendum because it is in addition to the terms that every user has already agreed to, and applies only to that action of uploading. I have suggested several times that the restriction might be unintended. But until it's removed or modified, it should be complied with. You cannot just unilaterally decide that it no longer applies.
An addendum, by definition, must come chronologically later then what it is addending, and has no significance without the body its addending. What you are calling an addendum is neither chronologically later and has relevance without DLS Cleanup, thereby failing two characteristics of addenda. In any event I am not arguing with your statement, I am just arguing re the paintshed mesh inclusion case.
The simple case is that changing a paintshed reskin to a standalone asset that requires no reference to the original mesh source because that mesh has now been copied into the asset is clearly a 'fundamental' change. But even if it wasn't, the only reason for going that extra step in the repair is to remove warnings, which is not part of the approved repairs for a DLS Cleanup item.
Please demonstrate "the only reason for going that extra step in the repair is to remove warnings, which is not part of the approved repairs for a DLS Cleanup item." Where does it say warnings should not be corrected by DLS Cleanup?
The legal test that a DLS Repair Claimant did or did not violate a license comes down to what damages were incurred by the damaged party as a result of a licensing violation. In the Paintshed mesh case, DLS Cleanup Damages would have to be self-inflicted: N3V owns the asset being repaired, the aliased mesh, the repaired asset with the mesh merged into the asset, and has accepted the repair and merger. There is no licensing violation if only a single party, the license holder, was acting!!
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