I've been making trackside grass additions to various routes as this seems to add a lot of "realism" to them, because of the increase in the 3D look over the 2D look of mere textures. There are a lot of good grass splines about but many have the annoying habit of flickering on only when they come within a certain (quite close) visual range. Many FMA grass splines do this, as do the otherwise very attractive Forest series. Various JVC grass splines don't have this annoying habit.
Looking at the config file of these splines, there seems to be data that is telling the splines something about how they should behave or appear at certain draw-distances. I don't have the technical understanding of the nomenclature or values used but was hoping that someone out there could inform me how I might amend some of these values to prevent the "appear only when close" behaviour.
The splines of interest tend to be mostly Build 2.9 or above. If someone is willing to educate me (or point me to a webpage that will do so) concerning the "when/how to appear" values, I would be grateful. If there is such a lad (or lass) perhaps I could post a more detailed request containing the extracts of the config files of interest?
Lataxe
Looking at the config file of these splines, there seems to be data that is telling the splines something about how they should behave or appear at certain draw-distances. I don't have the technical understanding of the nomenclature or values used but was hoping that someone out there could inform me how I might amend some of these values to prevent the "appear only when close" behaviour.
The splines of interest tend to be mostly Build 2.9 or above. If someone is willing to educate me (or point me to a webpage that will do so) concerning the "when/how to appear" values, I would be grateful. If there is such a lad (or lass) perhaps I could post a more detailed request containing the extracts of the config files of interest?
Lataxe