Cpt_Haddock
New member
After watching a few route builders on Youtube I had come to the conclusion that speed trees should be used sparingly as they had a significant negative impact on frame rates. During a bit of experimentation in an attempt to improve FPS, including removing all speed trees with no effect, I removed all the old 2d billboard stuff and replaced it with a forest of speed trees...what an improvement! An instant jump in performance. Where I was struggling to maintain 30 frames per second, I'm now getting 50-60. I shall be embarking on a tree planting program.
Is that surprising to anyone else, or is it well known?
				
			Is that surprising to anyone else, or is it well known?
 
	 So how does one know or deduce what is a speed tree and what is a Billboard Tree, when looking at the asset.  Other than looking in the what is written in the Config.txt for every tree? And that's only if it is written? Am I correct or did I miss something?  My point being, I prefer at this point in the game to replace all Billboards, over time, I know it will be tortuous job to do, as I would assume there are one or both on who knows how many Routes? Scary thought I know.........:'(
   So how does one know or deduce what is a speed tree and what is a Billboard Tree, when looking at the asset.  Other than looking in the what is written in the Config.txt for every tree? And that's only if it is written? Am I correct or did I miss something?  My point being, I prefer at this point in the game to replace all Billboards, over time, I know it will be tortuous job to do, as I would assume there are one or both on who knows how many Routes? Scary thought I know.........:'(
 Thank you for tip Dean...........
  Thank you for tip Dean........... Always appreciate your acumen sir.......
   Always appreciate your acumen sir.......