Solution required

carr

New member
Hi,

I am using the rail ferry to transport coaches to another destination. I have no problem unloading the ferry with a loco collecting the coaches. But I do have a problem loading the ferry due to the fact then when the coaches are loaded the ferry looses it's commands and destinations.

So I am looking for a way or command that will stop this from happening, not sure if I should be looking at the ferry or the loco thats loading the coaches.

At the moment I have the ferry pre-loaded before departure.

Any ideas would be helpful please.
 
I have an idea. :)

Try uncoupling the loco from the coaches and push them onto the ferry uncoupled. That way the two locos (the ferry is a loco too) won't connect, so there is a reduced chance of the commands being lost.

Just my 5 cents, as that is the lowest Aussie currency goes. :)

Kieran.
 
Thanks for your 5 cents worth, I understand what you are saying but how do you push the coaches?
 
Thanks for your 5 cents worth, I understand what you are saying but how do you push the coaches?

I assume you're pushing the coaches on and then pulling the loco away? If the loco remains coupled to the front of the train, then there's a problem.
 
The Rail Ferry is KUID <2:60238:9025:2> If you plan on using it, you may wish to change the engine sound as it comes as an electric. I used BR class 55 engine sound which sounds much better as a marine engine.
 
Use the schedule library and the copy commands from rule.
Ferry stops at port to be unloaded (at this point the ferry has no commands left to follow). Loco unloads, another loco loads.
You now use the copy command from rule for the ferry.
 
The Rail Ferry is KUID <2:60238:9025:2> If you plan on using it, you may wish to change the engine sound as it comes as an electric. I used BR class 55 engine sound which sounds much better as a marine engine.

It was based off a marine engine which may be why.
 
Hello,

I had a similar situation in one of my routes before I lost it. So this is from memory and if I get it wrong, maybe someone can help out.

When I had the ferry dock, I then used the command "Move To Train" to remove the driver from the ferry. I seem to recall using an invisible engine or a signal box that was set up as an engine. By moving the driver to this invisible engine or signal box, I was then able to load the ferry and once I backed off the ferry for the last time, a command would be sent to "Move To Train" which then put the driver back on the ferry as the driver.

Once back on the ferry, I used the schedule library to then pull in a new schedule to undock and move to the next location. I am very sorry I can not recall what kuid I specifically used as I lost this route when I changed computers. Let's hope this jogs someones memory and they can complete the mystery for us.

By the way, this is the same technique I use for "helper" or bank engines on routes. It really adds to the realism and is fun to watch.

Hope this helps.

Travlar
 
Hi,
Many thanks for your suggested solutions which I will try in due course. I found a solution which I tried myself but I must admit it looks a bit silly. I put down a track marker close to the ferry and raised the track on approach, so when the train reached the track marker it disconnected the coaches which duly free wheeled and locked on to the ferry.

Anyway within an hour of closing the game. I may have lost the game which I shall have to rebuild as I had a terminal crash on my computer, obviously had to rush out and buy a new one. Not sure about this Windows 8 yet as it seems you have to spend ages trying to find things and how it works. Especially after using XP for so long.

The crash happened after a security update asked to be rebooted and in so doing deleted the whole of the reg. So no chance of recovery as all the drives were unusable. Hey Ho.
 
Downloading that one to check it out, see if I can figure out the best way to use it. I note that you show TS2009 as the latest in your station stops, are you patched up to service pack 4? What other assets are you using with it, I see there's some kind of invisible transfer table involved?
 
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Hi,

Having pulled out my hard drive from my old computer, I managed to have it as a storage device and copy the whole of 2009 across, pleased to say everything up a running whew!
Not sure what the transfer table is on the ferry as it cant be shown as a destination or operated in any way as far as I can figure.
No I have not installed any of the service packs as reading though the forums there appears to be a lot of problems with them so I been a bit safe then sorry.

My station stops should show 2012 at some point as I only installed it yesterday.

The only assets I have uses is to connect the rail track to the invisible track that the ferry uses, thereby allowing the coaches to board. Apart of course to build a working dock for it.
Just out of interest the commands I used are as follows: Loco:- Drive to track marker, Uncouplz. Ferry:- wait for 2 min then depart to: The coaches uncouple at track marker and roll on to ferry to which it auto couples to the ferry.

As I said in earlier note, if the loco remains with the coaches and the command is to couple to the ferry then all ferry commands are lost.
 
I have no idea how many problems were added by service packs, but this;

http://forums.auran.com/trainz/showthread.php?81860-Well-that-was-a-bust

Second post, that bug is in the original 2009 and service pack 1, 2, and 3, the only way to get an asset with position and orientation data to work correctly in 2009 is to patch all the way to SP4. Reason I brought it up is it might have a bearing on this, if it doesn't work the way it's supposed to in the original 2009 it might possible work in SP4. How many other problems are added by SP4 I couldn't say, once I got 2009 patched up to SP4 to get various things to work, I discovered it didn't run any better than TS2010 so there was no advantage in going backward.
 
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