I gave you my money now please give me a break.
I have bought every trainz except the "classics" BS and I have to say this is very dissapointing.
Under Windows Vista 64 the Harlem Lines scenarios crash when you close the screen with the movie.
Although high resolutions are available in options, they won't cross multiple screens, even if those screens are tied together to act like one screen. ([Matrox triple head to go] and I will claim this as my fault for the time being but every other program works...)
Windowed mode won't
And finally but far from the least:
The FP 7
The FP 7 has a sound loop bug that causes an audio pop when the sounds for the mid throttle play. Very annoying. It's had this bug since the 2004 edition of trainz. Three, yes, three entirely new computers and all the clean reinstalls that entails have proven this is a problem with the now very aging program.
That's just 30 minutes of putzing around on a clean install.
I won't speculate on how Auran put their time on this program. I'd will say that it's high time to make a brand new engine. This one is old and tired and adding a few visual capabilities don't hide it.
And can I please make a suggestion if Auran can take the time to make a new interface?
How about some polish on the user end?
Like, we have mouse wheels now. Can we use them? Maybe add zoom to them in Railyard? Or even better add a snap function and put them in Driver so that you can select an object with your mouse and then use the wheel to zoom in. If the object has an interior zooming in would snap the interior once it got close enough. Zoom out with the wheel and you snap out of the interior.
This would have a great effect on the editor (I haven't opened it yet but I'm just guessing here that the mousetrapped doesn't do jack their either).
Look at the program Supreme Commander for excellent ideas and samples of how useful a mouse wheel can be. Or is it, I suspect hard coded into the old engine that the visual system can't be used that way.
Every edition falls farther behind where it should have progressed too. It's time to ditch the current models and work and start anew. Stop padding out your game with content made by the players (I already had almost everything "new" in there, how about you? And yes I do like that some stuff has been updated that's a plus there), chuck in the towel and make an engine that can actually take advantage of an 8800.
PLEASE.
I have bought every trainz except the "classics" BS and I have to say this is very dissapointing.
Under Windows Vista 64 the Harlem Lines scenarios crash when you close the screen with the movie.
Although high resolutions are available in options, they won't cross multiple screens, even if those screens are tied together to act like one screen. ([Matrox triple head to go] and I will claim this as my fault for the time being but every other program works...)
Windowed mode won't
And finally but far from the least:
The FP 7
The FP 7 has a sound loop bug that causes an audio pop when the sounds for the mid throttle play. Very annoying. It's had this bug since the 2004 edition of trainz. Three, yes, three entirely new computers and all the clean reinstalls that entails have proven this is a problem with the now very aging program.
That's just 30 minutes of putzing around on a clean install.
I won't speculate on how Auran put their time on this program. I'd will say that it's high time to make a brand new engine. This one is old and tired and adding a few visual capabilities don't hide it.
And can I please make a suggestion if Auran can take the time to make a new interface?
How about some polish on the user end?
Like, we have mouse wheels now. Can we use them? Maybe add zoom to them in Railyard? Or even better add a snap function and put them in Driver so that you can select an object with your mouse and then use the wheel to zoom in. If the object has an interior zooming in would snap the interior once it got close enough. Zoom out with the wheel and you snap out of the interior.
This would have a great effect on the editor (I haven't opened it yet but I'm just guessing here that the mousetrapped doesn't do jack their either).
Look at the program Supreme Commander for excellent ideas and samples of how useful a mouse wheel can be. Or is it, I suspect hard coded into the old engine that the visual system can't be used that way.
Every edition falls farther behind where it should have progressed too. It's time to ditch the current models and work and start anew. Stop padding out your game with content made by the players (I already had almost everything "new" in there, how about you? And yes I do like that some stuff has been updated that's a plus there), chuck in the towel and make an engine that can actually take advantage of an 8800.
PLEASE.
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