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I made a tool for this, guess I will add it to my site so you can use it. Set one end at level of the bottom of the hill and the other at the top of the slope, then smooth. Next move around the slope to complete. As for the track bed, try to use my Hillside Road (213782:38009) to set under your track, like a fill.
Enter the line: -surveyorfov=185 into your Trainzoptions file. (The numeral can be anywhere between 55-185).
Looking straight down on your track from above, and using the minimap, you can see if the curves are perfectly shaped, round (a radius), or unsemetrical, oval, or out of round. Use a radius gauge, template, or FT 15 Degree Radius track to get curves to the proper looking prototypical radius.
Extremely tight curves are 90m or less. (Some narrow gauge backwoods temporary mining or timber lines had much, much tighter radius).
Extremely steep gradients are greater than 4% (most mainlines no greater are 1.25-1.80 %).
http://ac-monkeywrench-models.yolasite.com/components.phpThanks you guys, i thaught there was a in-game tool to use in a specific way.
Auran should really develop one.
So i suppose practice makes perfect![]()
And i will check out that tool once i get back onto my home PC (at work)
What's the address of your site so i can download it please?
Sorry about that, guess I was too quick to set it. Now I have updated the tool to include the trackline and set better instructions as follows-I found the missing, needed (38002) asset is "invisble track line", located under track section.
Thanks