On the AVSIM site I read that simulators usually retain only 2% of the customers due to the complex operation of the program. I would guess that games generally have a much better retention rate. Because of the low initial customer interest, compared to games, it seem to be crucial that a program like Trainz takes steps to improve retention that in-turn results in addon revenue.
The apparent tactic is to add gaming elements to the simulator and to make it simpler to operate. A competitive product has already taken that approach in a major way. Will N3v be forced to place more focus on gaming - ease of use, points and accolades, multiplayer, more addons with related competitive levels?
The apparent tactic is to add gaming elements to the simulator and to make it simpler to operate. A competitive product has already taken that approach in a major way. Will N3v be forced to place more focus on gaming - ease of use, points and accolades, multiplayer, more addons with related competitive levels?