clockwork_orange
New member
Alas, there is no way I know to hide the signal names.
I tend to just give them short codes, so it doesn't look too out of place - on one of my routes in development, all the signals controlled by Inchneuk South signalbox (for example) are maked ISx where x is the signal number (1 to 12 in this case)
Display of signal names is something that's coded into the signal by the creator. Modern colour light signals have fairly standard identification panels, which are accurately recreated in bloodnok's modern style signals for example. Pictures of semaphores seem to indicate that such identification was rather hit-and-miss in the past, it may be that the ID display on the Trainz semaphores was done as a compromise.
Rest of the day off? If only I could! At the time of your post I was somewhere near Carlisle, heading towards Sutton-In-Ashfield (near Nottingham) for a training course. And there i've been until earlier today, which is why i'm only replying now.
Not that it was any sort of skive, but I suppose it was better than "real" work!:hehe:
I tend to just give them short codes, so it doesn't look too out of place - on one of my routes in development, all the signals controlled by Inchneuk South signalbox (for example) are maked ISx where x is the signal number (1 to 12 in this case)
Display of signal names is something that's coded into the signal by the creator. Modern colour light signals have fairly standard identification panels, which are accurately recreated in bloodnok's modern style signals for example. Pictures of semaphores seem to indicate that such identification was rather hit-and-miss in the past, it may be that the ID display on the Trainz semaphores was done as a compromise.
Rest of the day off? If only I could! At the time of your post I was somewhere near Carlisle, heading towards Sutton-In-Ashfield (near Nottingham) for a training course. And there i've been until earlier today, which is why i'm only replying now.
Not that it was any sort of skive, but I suppose it was better than "real" work!:hehe: