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You don't have to hand-draw logos. The Amtrak logo is free and in high-resolution. Use official logos and the quality of your skins will improve dramatically.Amtrak Phase VII Venture cars
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Maybe he likes to do it his own way.You don't have to hand-draw logos. The Amtrak logo is free and in high-resolution. Use official logos and the quality of your skins will improve dramatically.
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I already mentioned in an earlier reply that i can't insert any outside media or even add proper text due to it ruining the file destination, which is automatically turned into a psd file from whatever file type it originally was, which in turn ruins the entire asset i was editing to begin with, forcing me to revert it to original and having to start the whole process over again. And renaming the file doesn't work either as it just makes it faulty and unusable.You don't have to hand-draw logos. The Amtrak logo is free and in high-resolution. Use official logos and the quality of your skins will improve dramatically.
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Yes you can, you literally can. Before you save the image, instead flatten the layers (merge them down), then export with photoshop's built-in export tool that allows you to change the file type to .tga or .png. Then copy/paste the file destination into the export dialogue, save the texture file as a .png or .tga, and commit the asset. This is basic Photoshop knowledge.I already mentioned in an earlier reply that i can't insert any outside media or even add proper text due to it ruining the file destination, which is automatically turned into a psd file from whatever file type it originally was, which in turn ruins the entire asset i was editing to begin with, forcing me to revert it to original and having to start the whole process over again. And renaming the file doesn't work either as it just makes it faulty and unusable.
You just opened up a whole new level of reskinning options.Yes you can, you literally can. Before you save the image, instead flatten the layers (merge them down), then export with photoshop's built-in export tool that allows you to change the file type to .tga or .png. Then copy/paste the file destination into the export dialogue, save the texture file as a .png or .tga, and commit the asset. This is basic Photoshop knowledge.
It's a shame we couldn't go to Italy this year, it's so far away