Show off your reskins!

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Playing around with stuff. Thought I would see how they look after reworking and repainting.
 
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You see that's the enigma of the situation. They are clones through a time consuming process and they are finished and ready for use.
 
Anyway, there are two sets of road numbers for the SD40T-2's (with ARN) since the SSW(COTTON BELT) roster that I have only lists 10 units in two groups of five( 8322-8326 & 8372-8376 ). Bay window does not have ARN.
 
you need to convert .texture files to .tga files. The .texture files are actually 2 files combined, the texture.txt file & the .tga file; so you have to use the converter to get the 2 files out. You can also use PEV's Images2tga program.

peter
 
Once you clone them, the textures are .texture and you need to use PEV's tools or AssetX to convert them to tga's, but then they're fair game.
Which leaves out an important part of that equation. How do you clone them? It doesn't work the same way as a normal clone...
 
Works fine for me..... Right click on it, go down to "clone", and work on the cloned asset. Do the above stuff to convert the .texture. Once you extract the map.tga and map.texture.txt, delete the map.texture and commit.
 
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