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Montana, nice SD's :)... I'm no D&RGW expert (although I love it), but shouldn't the yellow be a little bit more towards orange?

EDIT: Just had a look at a bunch of pics which I consider to have true colors in general... and I think I was wrong and your yellow is very much correct. However if there's only a little bit of dirt on the yellow the hue changes towards orange pretty fast... that's why I remember the yellow to be more like orange...
 
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Some
 
**Please help** I need some help with a logo to fit this paint scheme, I am open to suggestions. Who ever can help me out will get full credit in all released RAFT equipment using that logo. Thanks.
Now for an F40PH, purchased by RAFT first for freight use in late 2008. These units will always be in pairs and about 109 were purchased, so one will soon run with a GP38 as its pair. The 110th unit couldn't be purchased due to an incident while shipping.

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Fixed some striping on the front

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Still need to fix the number, the 8 is getting cut off a bit. I might see if I can help with a logo later.

Edit: Shouldn't it be RAPT seeing how it's a passenger unit?
 
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I took a quick crack at it, here's what I came up with:
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It looks good. I like it, can you make one for RAFT as well? And to answer your question, no these are not passenger locos for the RAPT. They mainly use P42's and P32's and havnt gotten any F40's yet. Still waiting for those to ship in late 2014. They will also be purchasing some GP38's or GP40's for Passenger use. Things are a little backwards.
 
Ok, all we need is a logo for this bad boy, also Southern, go check my previous posts a page back if you havnt seen them. They explain why it isnt a passenger unit. well, here they are. Some update pics.
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Trainz mesh viewer views these things in a lighter tone, so I bet this will look pretty darn cool when I get it in game.
 
Lower your bump effect and it'll render the textures properly. It'll take me a bit to match the font size because I forgot how big it was, but one I have it, it won't take much to make the P a F.
 
Textures are fine, like I said, in mesh viewer, it never comes out right but in game the effects and everything come out fantastic. In fact, i never mess with bump effects. My skins come out fine for me without much special do dah crap. From time to time Ill use CG textures to help me out a little, but they still really dont need much.
 
No, there's an option in mesh viewer that controls how the bumps are rendered on the model with the textures. The higher it is the lighter your textures render. Turning it off renders the textures as you skined them
 
Are most lower lights on locos red, as an oncoming train could mistake them for a green signal ?

I realize that some RR's had upper classification len's in green, yellow, and, red.
 
Are most lower lights on locos red, as an oncoming train could mistake them for a green signal ?

I realize that some RR's had upper classification len's in green, yellow, and, red.

from what I understand green is typically the front of the consist and red is the rear, and white is special. As far as classification I have no idea.
 
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