Yesterday I created a route with a fairly severe grade (2% ruling). This route has less severe grades than, say, Tehachapi Pass. And, as is the point of the program, I decided to drive some trains over the line.
I began with five of Jointed Rail's Demo Dash-9s, with 60 Hungarian gondolas attached. The grade involves two horseshoe curves within a mile or two, and I had just cleared the first of these when I received a warning that my locomotives' traction motors had "reached short-time," and were shutting down to avoid overload.
This puzzled me. I was under the impression that DC traction locomotives could, under certain circumstances, maintain full throttle for far longer than I had before reaching their short-time rating. But I hadn't been looking at my ammeter, so I figured I had done something wrong and thought little of it.
Then I tried something else: AC traction locomotives. The purpose of AC traction is, primarily, eliminate short-time ratings, so I thought I couldn't fail. That's reasonable, yes?
Nope. Even though I started from higher up the hill, I received a short-time rating notice, my traction motors shut down, and I started to stall--with three AC traction locomotives, at least one of which was of Jointed Rail origin and should, in theory, not be afflicted with this problem.
So how, I ask you, can I get rid of this system? Or, at least, make it actually follow the laws of physics? Is it a problem in the scripts of the locomotives themselves, or is it endemic to the game?
I began with five of Jointed Rail's Demo Dash-9s, with 60 Hungarian gondolas attached. The grade involves two horseshoe curves within a mile or two, and I had just cleared the first of these when I received a warning that my locomotives' traction motors had "reached short-time," and were shutting down to avoid overload.
This puzzled me. I was under the impression that DC traction locomotives could, under certain circumstances, maintain full throttle for far longer than I had before reaching their short-time rating. But I hadn't been looking at my ammeter, so I figured I had done something wrong and thought little of it.
Then I tried something else: AC traction locomotives. The purpose of AC traction is, primarily, eliminate short-time ratings, so I thought I couldn't fail. That's reasonable, yes?
Nope. Even though I started from higher up the hill, I received a short-time rating notice, my traction motors shut down, and I started to stall--with three AC traction locomotives, at least one of which was of Jointed Rail origin and should, in theory, not be afflicted with this problem.
So how, I ask you, can I get rid of this system? Or, at least, make it actually follow the laws of physics? Is it a problem in the scripts of the locomotives themselves, or is it endemic to the game?