Set junction using priority

peterwhite

Steam Rules OK
I am looking for a way to set a facing junction by using the trains priority.
Basically I want the junction to set left for priority 2 and right for priority 1.
Is this possible?

Peter
 
There is no session rule that I know of that will query the priority level of a consist (but that does not mean that such a rule does not exist).
 
Perhaps using two AI Routing Priority Markers ( kuid -3 10190 ). One on each track beyond the switch with priority 2 for one and 1 for the other ?
 
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Is the invisible Enhanced Interlocking Tower smart enough to do something like this?
I use Interlocking Towers intensively but got to the stage where my session would not load. I assumed it was because of all the data involved so I am trying different ways to cut down the number of Towers and paths to see if that is the case.
 
I am looking for a way to set a facing junction by using the trains priority.
Basically I want the junction to set left for priority 2 and right for priority 1.
Is this possible?

Peter
I personally would use enhanced interlocking towers and then mission codes. The switch/route will be set depending on the mission code assigned to the driver.
 
I personally would use enhanced interlocking towers and then mission codes. The switch/route will be set depending on the mission code assigned to the driver.
I use Interlocking Towers intensively but got to the stage where my session would not load. I assumed it was because of all the data involved so I am trying different ways to cut down the number of Towers and paths to see if that is the case.

This is something I had not considered when I originally suggested the EIT.

Are you dealing with single track mainlines or double track (or more mains) for what you want to do? You could use one way markers for certain priority trains and utilize track priority markers for said trains to follow exclusively follow. If there is too much data nerfing your session load with EITs, you might consider eliminating ones that might not be as necessary. I know that sucks because they are REALLY useful, but they probably need a complete code rewrite from scratch.

Until such time, the choices are limited in the automation world of the game. What works for some, doesn't work for everyone.

As I have found over the years of gaming and modding games, bad coding techniques that carry over from generation to generation leads to chaos with stuff failing to load.

I got to the point where I'll sporadically use the EIT, and sometimes not at all.
 
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