Screenshots of European Trains

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There are always some outstanding shotz in this thread. Always.

What intrigues me though - are these specially designed dioramas (mini-scenes) only intended for taking screen shots, or are they part of a fully functioning route?

If the latter, are they "playable" with reasonable frame rates?

Anyway, I appreciate the effort taken and always look forward to seeing what is new.

Oh - and a second question - what package is used to get the crispness and resolution in the screen shots? I've never been able to achieve anything like it.

Phil
 
I have to say our neighbours across the channel can definitely put together some superb routes which aren't killers on the frame rates ....

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I just wish the scripting errors on some of the European signals (especially the Polish signals) could be sorted for use in TC3 and 2009 :(
 
@Baureihe41: fabulous atmosphere of a quite long express of the 70s/80s.
@Jurgen: yes, two times, my mistake.

My 162km long project is coming soon, it's 92% complete now. Together with it dedicated rolling stock and locomotives are coming as well.

Project Sudety / Autumn '1976 - Line #274, around km 123, ET21-350 & ST43-310 team up as power on this empty freight train heading towards Jelenia Góra junction, mid October '76.

 
There are always some outstanding shotz in this thread. Always.

What intrigues me though - are these specially designed dioramas (mini-scenes) only intended for taking screen shots, or are they part of a fully functioning route?

If the latter, are they "playable" with reasonable frame rates?

Anyway, I appreciate the effort taken and always look forward to seeing what is new.

Oh - and a second question - what package is used to get the crispness and resolution in the screen shots? I've never been able to achieve anything like it.

Phil

When building anything European you are always faced with the decision whether to simulate or emulate. Since we European folks have been around for quite along time we have cluttered the landscape with all sorts of stuff and subsequently any attempt to truly remake a piece of Europe will tax your equipment polywise. The amount of polys (and worse: splines) connected to the electrified rail lines alone take out a huge chunk of your performance window, so trying to build a convincing landscape will leve little leeway to your rolling stock. If your equipment is not contemporary you will have problems, but you can fix most of them by tuning your game and still not loose too much. Anyway in Trainz this has been a tradeoff since CE and I don't really think thing ever will change.

Anyway I can only recommend Ruhrscheid Ost if you want to see both highly detailed landscape and smooth running. It will take some searching to get all the stuff needed, but it is definitely worth it.

Now for crisp imaging all you need is too fine tune your graphic card's anti aliasing and anistrophic filtering settings. At least that is how I do it. But as to which package renders the best result I think there are as many combinations as there computer builds.
I use an Acer laptop with a built in NVidia 8600 XS mobility card and it can go as high as 8 on anti aliasing and 4 on anisotrophic filtering without a noticable impact on performance.

I hope that helped a little.
 
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