Yeah, that video just highlights the issues. The train flashing is bad enough already, but did anybody else spot the driver of the UP loco's legs protruding out of the side of the cab? And the mountain in the background that has not rendered properly? Yeah, I get that it's more of a traditional simulator, more about what you do than what you see, but little errors like that bug me no end. It may gain popularity for its operational realism and lack of DRM, but I don't think it can compare to Trainz and Railworks.
To put it another way, if Trainz is the Conservatives and Railworks is Labour, Run 8 would be UKIP! Only British members will get this comparison...
Ok, let me clear up a few more misconceptions of Run8.
The video was taken on my old graphics card, so I had the draw range set lower. This also was due to the transition scenery. Run8 draws about 4 tiles out in all directions. 1 Run8 Tile is roughly 4 Trainz tiles. After that Run8 loads distant terrain with is lower poly to reduce load. At the time I had my draw distance for the tiles set to 2, and the distant terrain was something like 2500. So I would get weird things like that. But with a better card, and some updates to Run8and no i hardly ever notice this. Hardly as in 98% of the time, I never see it. Rarely I see it in a few areas.
As for the train flash. The train was a free agent train. When a player claims a train it has a momentary refresh on the server. This used to cause the trains to flash. Notice the past tense of "use" as in this once was a thing but no longer is. Only time you notice trains flashing any more is if there is a serous network issue. Such a a really high ping.
And as for the crew member, that is because he moved in the cab. Unlike Trainz where most locomotives have fixed driver figures, Run8 has a avatar that is you. Where ever your camera is there is an crew member, much like in a first person game. Unless in flying mode. If you "walk" your crew member to the right your legs can sometimes protrude from the cab. Once again though, his is something you see once in a great while. Mostly when someone is "leaning" out the window to look back. (there is no lean function, just a walk to the right and look back.)
In other reply's, there are currently two other routes out for Run8 that are not in the dessert. In total there are 6 routes which can be ran. Three of which can be merged into one larger railroad, or run interdependently. Mojave, Cajon, Needles, Barstow/Yermo, CSX A-Line, Selkierk Yard*.
Yes there is a painful lack of user content, but that's not all ways a bad thing. Look at how cluttered with garbage the DLS has gotten. Yes Run8 needs some sort of user tools, but they also need some level on quality control. How many routes are on the DLS that are things like "ultra mega crash 2014" or "super duper city land?" Or "Ultra mega locomotive reskin 5000?" Yes I get people put time and effort into them, but some people might look at it and go "This assets is garbage and thus the whole game is." (Yes, there are people who will judge a book by it cover. Just like many of the comments here saying Run8 looks like MSTS so they wont buy it.)
All the comments about not interested in Multiplayer, once you've seen how well it can be done in Run8, you'd change your mind.
I agree, the lack of papal kinda suck's. But nothing wrong with using a debit card if you know what you are doing.
I'm not trying to 100% defend Run8 as it has it flaws, I am just trying to clear up a lot of the misconceptions people have. Yes, I play Trainz and yes I play Run8. Yes I own Railworks and I scowl at it every day thinking of what a waste it is. I think Trainz and Run8 have their merits. When I want to run trains with people and play dispatcher, I go to Run8. If I want to build routes, I go with Trainz. When I want to know what I did wrong with a ton of my money, I go to Railworks.