Routes with Traffic Lights

Hi guys, if you know of, or you have built a rout with working traffic lights, I would love the name so I can download them from the DLS.

I'm really interested in seeing how traffic lights work with an interchange.

Regards

Harry
 
Hi Harry,

If you're looking for UK road and rail interchanges then the best layout I have seen is Bridgehampton Metro by Paulzmay which I highly recommend: <kuid2:134105:100731:1> Bridgehampton Metro NW Branch 0.2

Kind regards,

Gary
 
Hi Gary, thank you for your post and there is some really good work in the route, and it has given me some ideas for the future.

However, guys if you know of any more good routs that have complex working traffic lights I would love to see them.

Regards

Harry
 
I use ATLS for my traffic control. There is one single controller set to channel 1 with two routes. Two slaves set for channel 1 and route 1 and 2. Two traffic stoppers, one for each road. The lights themselves are also ATLS. This works great for me and I've even been able to make 4 lane roads with 4 active paths work. It's a bit complex and hard to manage some times so I have two layers: traffic 1 and traffic 2. The assets are placed in layer 1 for one direction and layer 2 for the other. Then I hide either layer 1 or 2 so I can connect all the pieces for the other layer.
 
Hi there and thank you for your post. I would love to see your route in action so have you uploaded it to the DLS? If not how about just uploading a section with the 4 lanes working?

Regards

Harry
 
I've cleaned up Elk City (on DLS) and uploaded the new version. The old one is available, but the new version should be approved in a couple of days. Check your inbox (IM) for link to dropbox.

EDIT: I just downloaded the old version of Elk City from DLS and it has some issues! Shows up as Third Party (which is probably okay), but the two sessions have faulty dependencies, but won't tell me what is faulty!!! Once the new version is approved, I'll download it and see if has issues too.
 
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Morning Chill46, I had a quick look at your route and couldn't find any traffic lights but there was some rail crossings so I look forward to seeing your update.

Regards

Harry
 
Morning Chill46, I had a quick look at your route and couldn't find any traffic lights but there was some rail crossings so I look forward to seeing your update.

Regards

Harry

This was sent at 8:03AM yesterday. Should be ready for D/L today.

Hi chili46,

Your uploaded content listed below has been approved and will be available for download within 24 hours.

Elk City <KUID2:324956:100008:1>
Elk City - Diesel <KUID2:324956:100065:1>

Regards,
The Trainz Team
 
ATLS and Sen City Switcher can make a realistic-looking traffic light crossing. Assets used are ATLS controller, slave, traffic stopper, and traffic lights. The Sen City Switcher allows road traffic to split into two lanes.
 
I've been using ATLS assets for years and know exactly what they can do. Maybe I wasn't being too clear explaining them to Harry. As far as the Sen City switcher goes, I'm not very impressed with it. I'll admit I have tried to use it very much, but then again I haven't come up with a blaring case of needing it.
 
The Sen City Switcher needs two spline points as close as you can get to the switcher. I place them so the spline circles are almost on top of each other with just the thickness of the circle line showing. This eliminates traffic vanishing when the switcher changes.
 
Yes, I know that - it's in the setup instructions. What about the "bump" as cars go over it? Can that be changed or does it only work with very specific roads? I have my own roads that go from 5 mph to 70 mph in 5 mph increments. I prefer to use them so I can get more realistic changes in speed. Leaving a traffic light and immediately going from 0 mph to 70 mph doesn't look very good. As a teenager in the 60's, yeah, that was cool, but not in Trainz.
 
ATLS and Sen City Switcher can make a realistic-looking traffic light crossing. Assets used are ATLS controller, slave, traffic stopper, and traffic lights. The Sen City Switcher allows road traffic to split into two lanes.

Hi and a really interesting video which is what I've been looking for. The really interesting part is the way the traffic is randomly moving from a single lane into 1 of 3 lanes. Can you tell me how you have done this as what I'm currently building is one lane one way lane moving into a one way 2-line dual carriageway then going back to a single lane and then back to a 2 one-way lane carriageway.

Regards

Harry

Regards

Harry
 
ATLS and Sen City Switcher can make a realistic-looking traffic light crossing. Assets used are ATLS controller, slave, traffic stopper, and traffic lights. The Sen City Switcher allows road traffic to split into two lanes.

Hi Stagecoach, any chance ypu can upload the working traffic lights to the DLS?

Regards

Harry
 
Hi chili46
I removed the bump by changing the track kuid <kuid2:52519:37998:5> Invisible Road (No Traffic) to that of the road I was using.
 
I've been inspired to have a go and trying to create a junction using ATLS kit but something is not quite right, I must be missing something obvious:

Setting-up-ATLS-tram-and-road-T-junction.jpg
 
Gary, the stoppers need to be connected to the roads (visible or invisible). The roads flow across the stopper, not side to side. And I don't see any track connections from the slaves to the stoppers. The slaves also need to be connect to the same channel as the controller.
 
Hi chili46
I removed the bump by changing the track kuid <kuid2:52519:37998:5> Invisible Road (No Traffic) to that of the road I was using.

Sweet! I'll give it a try.

Edit: Works great. Thanks Stagecoach. I have 56 custom roads that I'll need to clone the SEN City switcher to. I know some assets will pick up the characteristics of the spline they are being attached to. Do you know off hand how that is done? That way I would only have to have one switcher and it would work with all my roads.
 
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Open the config file and add (useadjoiningtracktype 1) as shown in the config below.
This will change to the first attached road. If you already have roads attached you will need to breack the connection at both ends and then re-attach for the switcher to change.

attached-track
{
track0
{
track <kuid:134105:45220>
useadjoiningtracktype 1

vertices
{
0 "a.itrack0a"
1 "a.itrack0b"
2 "a.road0a"
}
}

track1
{
track <kuid:134105:45221>
useadjoiningtracktype 1

vertices
{
0 "a.itrack0a"
1 "a.road0b"
}
}

track2
{
track <kuid:134105:45221>
useadjoiningtracktype 1

vertices
{
0 "a.otrack0a"
1 "a.otrack0b"
}
}
}

obsolete-table
 
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