Route COAL COUNTRY - Session TOURIST TRAIN

lucio428

New member
Hi, the session in question stops immediately at the beginning signaling DERAILMENT DECTED.
Do you have a correction or a suggestion?
thanks. Lucio
 
Hi Lucio
Could you please confirm for me which version of Trainz you are using, and what build number your version of Trainz has? The build number will be shown on the bottom left corner of the initial launch screen.

Could you also please confirm for me if the route or sessions show missing dependencies. If you are using TRS19, this will be shown as a 'chain' icon on the thumbnail in the Driver/Surveyor menu. If you are using TANE, then you will need to locate the route and sessions in Content Manager to check if they have missing dependencies.
Regards
 
Hi ZEC, I have installed TRS19 on build 110491, andI have no missing dependencies.
The other sections of the route work normally.
Thanks.


Lucio
 
I just tried the same session/route with the same build of TRS19 and I am experiencing the exact same error as lucio428. No missing dependencies or assets.

Session works correctly in TANE 105766.

Tom
 
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I had the same thing happen. I'm running Platinum 110491. Nothing missing/faulty or open for editing. I am using the 2019 version of the route from JR's site, not from the Store, if that matters.
 
Just like to say that it is still happening today in TRS19 Platinum 110491

*UPDATE* after doing some experimenting, I have found out what is causing it....If you highlight 'Tourist Train' then go into 'Edit Session' then on the 'Edit Menu' dropdown go to 'Edit Session' you will see the 'Rules', second from bottom is 'Wait for Derailment', highlight, then click delete. back all the way out and switch to 'Driver Mode' this now lets you carry on with the session, then when you go to find and pick up the three carriages you will notice that the 'RPPX Dome Car 1' is derailed with a rotating yellow 'X' above it, this and the active 'Wait for Derailment' rule are what causes the session to stop.
 
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Glad to help, but seeing as this happens as soon as the session starts...I cant believe they put it out like that, does nobody test these things first? it's not like it's buried an hour into the session, they just need to place the carriages properly in an update....Now to start on
'Tidewater Point'!
 
Glad to help, but seeing as this happens as soon as the session starts...I cant believe they put it out like that, does nobody test these things first? it's not like it's buried an hour into the session, they just need to place the carriages properly in an update....Now to start on
'Tidewater Point'!

Yes, they need to look into that one as well.
 
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