Roads with center turning lanes

kevintarkowski

New member
The title says it all. I'm looking for US roads that have a center turning lane ("suicide lane"). For my current route I need one 3l (1 lane in each direction plus center lane) and one 5l (2 lanes in each direction plus turning lane).
 
I can't guarantee that these will work but check the roads on the DLS by streadway. There may even be some YARN-ish roads as well that may meet your needs. It's been a while since I've used either of these assets in my route builds.
 
I've found kitbashing them works best. The AASHTO road sets come with split 2L and 4L roads. Lay the two halves down with roughly a lane of space between them, and a strip of the 28ft unmarked road right down the middle. Works like a charm.

Updated to add picture. The left road is made up of two "AASHTO 40ft DoubleLine Split" or something to that regard, one running each way, with "AASHTO 28ft Unmarked" running between the two lanes. The one on the right is a little simpler, "AASHTO 4 Lane Limited Access", or something to that regard, with the same unmarked 28ft road directly on top of it.

q70oJKi.jpg


Matt
 
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I've used the JR Road Markings (which come with the prefix JR RM as I recall). Typical US Modern highway lanes are 14 to 16 feet, which corresponds pretty close to the 5 meter grid lines (16.4 feet to be exact, but close enough for me). For the typical 'one lane of travel in each direction with a center turn lane'":

Lay one solid white line on one grid line, the yellow 'broken L' on the next, the yellow 'broken R' on the next and another white line on the next. You will need your grid spacing to be 5 meters---not 10--- if you want this arrangement to 'paint' correctly when you choose the asplalt texture of your liking. Works pretty well for me. Just enough asphalt 'spills' from the last grid lines to decently represent a paved shoulder and a transition to grass, dirt, gravel, etc. You can also lay a sidewalk along the white line for a more urban setting.

Note this works great with straight roads aligned perfectly east/west or north/south along the grid lines. Curves and diagonal roads are 'meh'...ok I guess, but it works a lot better if you can find a way to use it for straight roads. The lines still work fine in curves and diagonal angles, but the painting tends to be a bit more 'messy;. Modern highway design, which this represents, tends to produce roads that are straighter than older designs anyway, but clearly you can't make every road straight as an arrow.
 
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I've found kitbashing them works best. The AASHTO road sets come with split 2L and 4L roads. Lay the two halves down with roughly a lane of space between them, and a strip of the 28ft unmarked road right down the middle. Works like a charm.

Updated to add picture. The left road is made up of two "AASHTO 40ft DoubleLine Split" or something to that regard, one running each way, with "AASHTO 28ft Unmarked" running between the two lanes. The one on the right is a little simpler, "AASHTO 4 Lane Limited Access", or something to that regard, with the same unmarked 28ft road directly on top of it.

q70oJKi.jpg



Matt

This looks like it will work nicely, I like the AASHTO roads because they don't float like other roads and they look pretty good in almost any setting.

I've used the JR Road Markings (which come with the prefix JR RM as I recall). Typical US Modern highway lanes are 14 to 16 feet, which corresponds pretty close to the 5 meter grid lines (16.4 feet to be exact, but close enough for me). For the typical 'one lane of travel in each direction with a center turn lane'":

Lay one solid white line on one grid line, the yellow 'broken L' on the next, the yellow 'broken R' on the next and another white line on the next. You will need your grid spacing to be 5 meters---not 10--- if you want this arrangement to 'paint' correctly when you choose the asplalt texture of your liking. Works pretty well for me. Just enough asphalt 'spills' from the last grid lines to decently represent a paved shoulder and a transition to grass, dirt, gravel, etc. You can also lay a sidewalk along the white line for a more urban setting.

Note this works great with straight roads aligned perfectly east/west or north/south along the grid lines. Curves and diagonal roads are 'meh'...ok I guess, but it works a lot better if you can find a way to use it for straight roads. The lines still work fine in curves and diagonal angles, but the painting tends to be a bit more 'messy;. Modern highway design, which this represents, tends to produce roads that are straighter than older designs anyway, but clearly you can't make every road straight as an arrow.

The route I'm building is using Google Maps imagery and the roads do not align with the grid unfortunately, but thanks for the suggestions
 
Yes, that is great. I assume it is your creation not uploaded since you did not tell us where we could get it.
 
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