EverTrainz
Electric Blue
I was browsing videos on YouTube when I encountered one by someone under the name of 'Squirrel' (who apparently made a discouraging video about TANE):
	
		
	
If I am correct, the bitumen tankers have a real-time reflection rendering rather than a cubemap. If it indeed is a real-time render, how would one achieve this in Trainz? If it is actually only a cubemap, I guess that this exact effect could be achieved using tbumpenv. Are there any examples of wagons or other assets, that have such a gloss/reflection as the tankers, on the DLS?
				
			If I am correct, the bitumen tankers have a real-time reflection rendering rather than a cubemap. If it indeed is a real-time render, how would one achieve this in Trainz? If it is actually only a cubemap, I guess that this exact effect could be achieved using tbumpenv. Are there any examples of wagons or other assets, that have such a gloss/reflection as the tankers, on the DLS?
 
	 ). In T:ANE this is currently a 'static'/'generic' cubemap.
 ). In T:ANE this is currently a 'static'/'generic' cubemap.


 Not asking about your 31, but in general, is the method used on your model what makes the reflections on the tankers realistic? The different specular on your Brush looks fantastic, makes them look weathered.
 Not asking about your 31, but in general, is the method used on your model what makes the reflections on the tankers realistic? The different specular on your Brush looks fantastic, makes them look weathered.
