EverTrainz
Electric Blue
I was browsing videos on YouTube when I encountered one by someone under the name of 'Squirrel' (who apparently made a discouraging video about TANE):
If I am correct, the bitumen tankers have a real-time reflection rendering rather than a cubemap. If it indeed is a real-time render, how would one achieve this in Trainz? If it is actually only a cubemap, I guess that this exact effect could be achieved using tbumpenv. Are there any examples of wagons or other assets, that have such a gloss/reflection as the tankers, on the DLS?
If I am correct, the bitumen tankers have a real-time reflection rendering rather than a cubemap. If it indeed is a real-time render, how would one achieve this in Trainz? If it is actually only a cubemap, I guess that this exact effect could be achieved using tbumpenv. Are there any examples of wagons or other assets, that have such a gloss/reflection as the tankers, on the DLS?